Avatar by bumpinbeat
Format: Commander
Commander: Avatar Aang // Aang, Master of Elements
Bracket: 3
Deck overview
This five-color Avatar build helmed by **Avatar Aang // Aang, Master of Elements** is a value-oriented control deck that exploits the unique "bending" keyword systems (airbend, waterbend, earthbend, firebend) to generate incremental advantage and eventually force a decisive transformation. The front side draws a card each time you perform a different bend in a turn, while the back side reduces spell costs by {W}{U}{B}{R}{G} and offers a huge upkeep payoff (gain 4 life, draw 4 cards, add 4 +1/+1 counters, deal 4 damage to each opponent). The primary win condition is combat damage, mainly from animated lands (via earthbend) and the commander's own repeated pings, supplemented by an extra-combat card (Bumi, Unleashed) and an extra-turn card (The Legend of Kuruk // Avatar Kuruk). A compact infinite-damage loop using Fist of Suns and the commander's cost reduction provides a one-touch finish, but the deck's overall plan is a slow grind toward overwhelming value.
Decklist (100 cards)
- 1 Aang's Iceberg
- 1 Aang, Airbending Master
- 1 Aang, Swift Savior // Aang and La, Ocean's Fury
- 1 Aang, at the Crossroads // Aang, Destined Savior
- 1 Aang, the Last Airbender
- 1 Airbender Ascension
- 1 Airbender's Reversal
- 1 Airbending Lesson
- 1 Airship Engine Room
- 1 Appa, Loyal Sky Bison
- 1 Appa, Steadfast Guardian
- 1 Arcane Signet
- 1 Ash Barrens
- 1 Avatar Aang // Aang, Master of Elements
- 1 Avatar Kyoshi, Earthbender
- 1 Avatar's Wrath
- 1 Ba Sing Se
- 1 Bender's Waterskin
- 1 Blasphemous Act
- 1 Blood Crypt
- 1 Boiling Rock Rioter
- 1 Bumi, Unleashed
- 1 Canopy Vista
- 1 Cascading Cataracts
- 1 City of Brass
- 1 Command Tower
- 1 Cultivate
- 1 Cycle of Renewal
- 1 Decanter of Endless Water
- 1 Descendants' Path
- 1 Deserted Beach
- 1 Eladamri's Call
- 1 Enter the Avatar State
- 1 Exotic Orchard
- 1 Explore
- 1 Farseek
- 1 Fierce Guardianship
- 1 Fire Lord Zuko
- 1 Fist of Suns
- 1 Foggy Bottom Swamp
- 1 Foggy Swamp Visions
- 1 Forest
- 1 Franklin's Finality
- 1 Glacial Fortress
- 1 Grand Coliseum
- 1 Great Divide Guide
- 1 Great Hall of the Citadel
- 1 Hakoda, Selfless Commander
- 1 Haru, Hidden Talent
- 1 Heartless Act
- 1 Hinterland Harbor
- 1 Iroh, Grand Lotus
- 1 Island
- 1 Jasmine Dragon Tea Shop
- 1 Jungle Shrine
- 1 Katara, Bending Prodigy
- 1 Katara, Water Tribe's Hope
- 1 Katara, the Fearless
- 1 Lightning Greaves
- 1 Mai and Zuko
- 1 Misty Palms Oasis
- 1 Momo, Rambunctious Rascal
- 1 Moonmist
- 1 Mountain
- 1 Mystic Monastery
- 1 Nature's Lore
- 1 North Pole Patrol
- 1 Omashu City
- 1 Ozai, the Phoenix King
- 1 Path of Ancestry
- 1 Plains
- 1 Rain-Slicked Copse
- 1 Rejuvenating Springs
- 1 Ruinous Ultimatum
- 1 S.H.I.E.L.D. Spy Satellite
- 1 Sacred Foundry
- 1 Sandsteppe Citadel
- 1 Searing Touch
- 1 Seaside Citadel
- 1 Secluded Courtyard
- 1 Secret Tunnel
- 1 Secret of Bloodbending
- 1 Serpent's Pass
- 1 Sodden Verdure
- 1 Sokka, Tenacious Tactician
- 1 Sol Ring
- 1 Sunken Hollow
- 1 Swamp
- 1 Swords to Plowshares
- 1 Tale of Momo
- 1 The Great Henge
- 1 The Legend of Kuruk // Avatar Kuruk
- 1 The Legend of Roku // Avatar Roku
- 1 The World Tree
- 1 Toph, Earthbending Master
- 1 Toph, Greatest Earthbender
- 1 Toph, the Blind Bandit
- 1 Toph, the First Metalbender
- 1 Waterbender's Restoration
- 1 White Lotus Hideout