CNG by wresu
Format: Commander
Commander: Captain N'ghathrod
Bracket: 3
Deck overview
Captain N'ghathrod commands a Dimir mill and reanimation strategy focused on Horror typal combat. The deck leverages evasive Horrors granted menace by the commander to mill opponents upon dealing combat damage, enabling Captain N'ghathrod to steal their best milled creatures and artifacts at end of turn. Massive secondary mill engines like Consuming Aberration, Court of Cunning, and Maddening Cacophony stock enemy graveyards rapidly. The deck closes games through overwhelming reanimation spells like Rise of the Dark Realms, graveyard-scaling beaters such as Sewer Nemesis, life-drain mill burn via Syr Konrad, the Grim or Duskmantle Guildmage, or total library depletion.
Decklist (100 cards)
- 1 Aberrant Return
- 1 Ancient Cellarspawn
- 1 Animate Dead
- 1 Arcane Signet
- 1 Ashiok, Sculptor of Fears
- 1 Baleful Mastery
- 1 Captain N'ghathrod
- 1 Choked Estuary
- 1 Command Tower
- 1 Commander's Sphere
- 1 Consuming Aberration
- 1 Court of Cunning
- 1 Darkslick Shores
- 1 Darkwater Catacombs
- 1 Dauthi Horror
- 1 Didn't Say Please
- 1 Dimir Aqueduct
- 1 Dimir Keyrune
- 1 Dimir Signet
- 1 Dismal Backwater
- 1 Drown in the Loch
- 1 Drowned Catacomb
- 1 Duskmantle Guildmage
- 1 Endless Evil
- 1 Exotic Orchard
- 1 Extract from Darkness
- 1 Fellwar Stone
- 1 Flare of Malice
- 1 Fractured Sanity
- 1 Go for the Throat
- 1 Gollum the Abandoned
- 1 Grave Researcher // Reanimate
- 1 Grazilaxx, Illithid Scholar
- 1 Grell Philosopher
- 1 Guiltfeeder
- 1 Hedron Crab
- 1 Hullbreaker Horror
- 1 Infernal Grasp
- 9 Island
- 1 Jace, Memory Adept
- 1 Jidoor, Aristocratic Capital // Overture
- 1 Lightning Greaves
- 1 Maddening Cacophony
- 1 Memory Erosion
- 1 Memory Plunder
- 1 Midnight Clock
- 1 Mind Stone
- 1 Nemesis of Reason
- 1 Nephalia Drownyard
- 1 Night's Whisper
- 1 Overkill
- 1 Patchwork Banner
- 1 Path of Ancestry
- 1 Persist
- 1 Phyrexian Metamorph
- 1 Phyrexian Revoker
- 1 Port of Karfell
- 1 Psychic Corrosion
- 1 Psychic Strike
- 1 Rise of the Dark Realms
- 1 Rogue's Passage
- 1 Secret Tunnel
- 1 Sewer Nemesis
- 1 Sign in Blood
- 1 Sludge Monster
- 1 Sol Ring
- 1 Sunken Hollow
- 12 Swamp
- 1 Syr Konrad, the Grim
- 1 Tainted Isle
- 1 Talisman of Dominance
- 1 The Master of Lake-town
- 1 The Mindskinner
- 1 Thing in the Ice // Awoken Horror
- 1 Thought Collapse
- 1 Thought Scour
- 1 Trepanation Blade
- 1 Underground River
- 1 Unseal the Necropolis
- 1 Will of the Abzan
- 1 Wizard's Staff