Shintai Shrines by Albierio

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 2

Deck overview

Go-Shintai of Life's Origin is a five-color Shrine engine: it recurs enchantments from the graveyard and turns every nontoken Shrine entering into an extra Shrine token, rapidly inflating the Shrine count. The primary plan is to ramp into the commander, deploy Shrines, and use Sanctum of All plus enchantress draw to snowball into repeated drain from Sanctum of Stone Fangs, Honden of Infinite Rage, and Go-Shintai of Ancient Wars. Secondary paths are enchantment animation with Starfield of Nyx and Zur, Eternal Schemer, and an Aggravated Assault + Sanctum Weaver infinite-combat line. Zur the Enchanter acts as a hidden commander, fetching key low-cost enchantments on attack. The deck is a mid-speed value engine that wins through attrition rather than a single combo.

Decklist (100 cards)

  • 1 Aggravated Assault
  • 1 Arcane Signet
  • 1 Birds of Paradise
  • 1 Bloodstained Mire
  • 1 Blowfly Infestation
  • 1 Breeding Pool
  • 1 Canopy Vista
  • 1 Cleansing Meditation
  • 1 Command Tower
  • 1 Commune with Spirits
  • 1 Counterspell
  • 1 Crescent Island Temple
  • 1 Darksteel Mutation
  • 1 Deceptive Landscape
  • 1 Dryad of the Ilysian Grove
  • 1 Eidolon of Blossoms
  • 1 Enchanted Evening
  • 1 Enchantress's Presence
  • 1 Evolving Wilds
  • 1 Farseek
  • 1 Fellwar Stone
  • 4 Forest
  • 1 Gloomlake Verge
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Greater Auramancy
  • 1 Guru Pathik
  • 1 Hei Bai, Forest Guardian
  • 1 Heroic Intervention
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 1 Hushwood Verge
  • 2 Island
  • 1 Jukai Naturalist
  • 1 Karplusan Forest
  • 1 Ketria Triome
  • 1 Kodama's Reach
  • 1 Kyoshi Island Plaza
  • 1 Leyline Binding
  • 1 Mesa Enchantress
  • 1 Mountain
  • 1 Nettlevine Blight
  • 1 Northern Air Temple
  • 1 Paradox Haze
  • 1 Path of Ancestry
  • 3 Plains
  • 1 Public Enemy
  • 1 Racers' Ring
  • 1 Raugrin Triome
  • 1 Relic of Legends
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Seething Landscape
  • 1 Setessan Champion
  • 1 Sheltering Landscape
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 1 Spelunking
  • 1 Spirit-Sister's Call
  • 1 Starfield of Nyx
  • 1 Sterling Grove
  • 1 Stomping Ground
  • 2 Swamp
  • 1 Sythis, Harvest's Hand
  • 1 Takklemaggot
  • 1 Terramorphic Expanse
  • 1 The Spirit Oasis
  • 1 Training Compound
  • 1 Tranquil Landscape
  • 1 Traveling Plague
  • 1 Undergrowth Stadium
  • 1 Valgavoth's Lair
  • 1 Vineglimmer Snarl
  • 1 Weaver of Harmony
  • 1 White Lotus Hideout
  • 1 Windswept Heath
  • 1 Wooded Foothills
  • 1 Woodland Cemetery
  • 1 Y'shtola Rhul
  • 1 Zagoth Triome
  • 1 Zur the Enchanter
  • 1 Zur, Eternal Schemer