Yeah. by zzoom11

Format: Commander

Commander: The Wandering Minstrel

Bracket: 3

Deck overview

This is a Gates tribal land-combo deck built around Maze's End. The commander, The Wandering Minstrel, is not a real engine: its Town-related abilities are dead because the deck contains no Towns. It is included for the static 'lands you control enter untapped,' which smooths the many tapped Guildgates and lets the deck win the turn Reshape the Earth or Through the Forest Gate resolves. The primary plan is to ramp through land-tutor spells and extra-land effects, assemble ten differently named Gates, then activate Maze's End. If that line falters, land-matter creatures like Lumra, Braulios, and Beanstalk Giant provide a large but unexceptional combat backup.

Decklist (100 cards)

  • 1 Arboreal Grazer
  • 1 Archdruid's Charm
  • 1 Azorius Guildgate
  • 1 Baldur's Gate
  • 1 Basilisk Gate
  • 1 Beanstalk Giant // Fertile Footsteps
  • 1 Beanstalk Wurm // Plant Beans
  • 1 Beorn, Reluctant Host // Till and Tend
  • 1 Black Dragon Gate
  • 1 Boros Guildgate
  • 1 Braulios of Pheres Band
  • 1 Burgeoning
  • 1 Circuitous Route
  • 1 Citadel Gate
  • 1 Cliffgate
  • 1 Clifftop Lookout
  • 1 Cultivate
  • 1 Dimir Guildgate
  • 1 Druid Class
  • 1 Elvish Rejuvenator
  • 1 Explore
  • 25 Forest
  • 1 Gateway Plaza
  • 1 Golgari Guildgate
  • 1 Gond Gate
  • 1 Growth Spiral
  • 1 Gruul Guildgate
  • 1 Heap Gate
  • 25 Island
  • 1 Izzet Guildgate
  • 1 Joint Exploration
  • 1 Lessons from Life
  • 1 Lumra, Bellow of the Woods
  • 1 Manor Gate
  • 1 Maze's End
  • 1 Orzhov Guildgate
  • 1 Planar Genesis
  • 1 Rakdos Guildgate
  • 1 Reliquary Tower
  • 1 Reshape the Earth
  • 1 Sea Gate
  • 1 Selesnya Guildgate
  • 1 Simic Guildgate
  • 1 Sol Ring
  • 1 Spelunking
  • 1 Talon Gates of Madara
  • 1 The Black Gate
  • 1 The Wandering Minstrel
  • 1 Thran Portal
  • 1 Through the Forest Gate
  • 1 Up the Beanstalk
  • 1 Uro, Titan of Nature's Wrath