Anzrag, the Quake Mole by Sereus

Format: Commander

Commander: Anzrag, the Quake-Mole

Bracket: 3

Deck overview

This deck is an explosive Gruul "Stompy" strategy centered on Anzrag, the Quake-Mole. The primary game plan is to force opponents to block Anzrag, triggering his ability to untap your board and provide additional combat phases. By utilizing "must-block" effects like Invasion Plans, Roar of Challenge, or Anzrag s own activated ability, the deck creates a loop of combat steps that can end the game in a single turn. The strategy is supported by massive power-doublers like Xenagos, God of Revels and Unnatural Growth, alongside "damage-tripwire" cards like Fiendlash and Pain for All that punish opponents for blocking. While it excels at combat-based loops, it also features high-end Gruul threats like Old Gnawbone and Moraug, Fury of Akoum to ensure inevitability. The deck plays as a proactive predator, forcing unfavorable interactions that snowball into infinite or near-infinite combat steps.

Decklist (100 cards)

  • 1 Aggravated Assault
  • 1 Anzrag, the Quake-Mole
  • 1 Archdruid's Charm
  • 1 Arena of Glory
  • 1 Bala Ged Recovery // Bala Ged Sanctuary
  • 1 Bear Umbra
  • 1 Beast Within
  • 1 Berserk
  • 1 Birds of Paradise
  • 1 Bolt Bend
  • 1 Boseiju, Who Endures
  • 1 Castle Garenbrig
  • 1 Chandra's Ignition
  • 1 Chaos Warp
  • 1 Chord of Calling
  • 1 Cinder Glade
  • 1 Command Tower
  • 1 Commercial District
  • 1 Deflecting Swat
  • 1 Delighted Halfling
  • 1 Disrupt Decorum
  • 1 Elvish Mystic
  • 1 Endurance
  • 1 Eternal Witness
  • 1 Fiendlash
  • 1 Finale of Devastation
  • 10 Forest
  • 1 Frenzied Baloth
  • 1 Fyndhorn Elves
  • 1 Gaea's Gift
  • 1 Garruk's Uprising
  • 1 Goreclaw, Terror of Qal Sisma
  • 1 Grand Warlord Radha
  • 1 Greater Good
  • 1 Green Sun's Zenith
  • 1 Hellkite Charger
  • 1 Heroic Intervention
  • 1 Ilharg, the Raze-Boar
  • 1 Invasion Plans
  • 1 Karplusan Forest
  • 1 Kessig Wolf Run
  • 1 Kogla, the Titan Ape
  • 1 Llanowar Elves
  • 1 Manglehorn
  • 1 Mithril Coat
  • 1 Moraug, Fury of Akoum
  • 1 Mosswort Bridge
  • 7 Mountain
  • 1 Nature's Will
  • 1 Neyith of the Dire Hunt
  • 1 Ohran Frostfang
  • 1 Old Gnawbone
  • 1 Ouroboroid
  • 1 Pain for All
  • 1 Pathbreaker Ibex
  • 1 Questing Beast
  • 1 Return of the Wildspeaker
  • 1 Rhythm of the Wild
  • 1 Rishkar's Expertise
  • 1 Roar of Challenge
  • 1 Rockfall Vale
  • 1 Rolling Earthquake
  • 1 Rootbound Crag
  • 1 Ruric Thar, the Unbowed
  • 1 Savage Ventmaw
  • 1 Selvala, Heart of the Wilds
  • 1 Shared Summons
  • 1 Shinka, the Bloodsoaked Keep
  • 1 Skarrg, the Rage Pits
  • 1 Soul's Fire
  • 1 Spinerock Knoll
  • 1 Stomping Ground
  • 1 Tamiyo's Safekeeping
  • 1 Temple of Abandon
  • 1 The Great Henge
  • 1 Thornspire Verge
  • 1 Toski, Bearer of Secrets
  • 1 Tyvar's Stand
  • 1 Unnatural Growth
  • 1 Untimely Malfunction
  • 1 Urabrask the Hidden
  • 1 Vigor
  • 1 Xenagos, God of Revels
  • 1 Yavimaya, Cradle of Growth
  • 1 You Look Upon the Tarrasque