Aerith, Last Ancient v2 by Flababa

Format: Commander

Commander: Aerith, Last Ancient

Bracket: 4

DeckCheck Threat Index: 55

Deck overview

Aerith, Last Ancient commands a resilient Selesnya midrange and combo deck focused on lifegain synergy, creature tutoring, and graveyard recursion. The deck uses low-cost mana dorks and land search spells to develop its mana rapidly. Early lifegain enablers such as Soul Warden and Essence Warden consistently trigger Aerith's end-step Raise ability, generating steady card advantage and recurring key utility creatures. The primary win condition is the compact two-card infinite combo of Heliod, Sun-Crowned and Walking Ballista, which deals infinite damage to all opponents at instant speed as early as Turn 4. The list backs this plan with a secondary loop featuring Saffi Eriksdotter, Karmic Guide, and Altar of Dementia to mill opponents out entirely. Robust reactive removal, including Swords to Plowshares and Aura Shards, keeps opposing boards in check, while premier protection spells such as Clever Concealment and Teferi's Protection safeguard critical combo turns from interaction.

Decklist (100 cards)

  • 1 Aerith, Last Ancient
  • 1 Altar of Dementia
  • 1 Ancient Tomb
  • 1 Arcane Signet
  • 1 Archangel of Thune
  • 1 Aura Shards
  • 1 Authority of the Consuls
  • 1 Avacyn's Pilgrim
  • 1 Beast Within
  • 1 Birds of Paradise
  • 1 Bloom Tender
  • 1 Boseiju, Who Endures
  • 1 Bountiful Promenade
  • 1 Branchloft Pathway // Boulderloft Pathway
  • 1 Brushland
  • 1 Cankerbloom
  • 1 Canopy Vista
  • 1 Cathar Commando
  • 1 Chord of Calling
  • 1 Clever Concealment
  • 1 Command Tower
  • 1 Delighted Halfling
  • 1 Eiganjo, Seat of the Empire
  • 1 Eladamri's Call
  • 1 Enduring Vitality
  • 1 Enlightened Tutor
  • 1 Esper Sentinel
  • 1 Essence Warden
  • 1 Eternal Witness
  • 1 Exotic Orchard
  • 1 Farseek
  • 1 Finale of Devastation
  • 1 Flawless Maneuver
  • 8 Forest
  • 1 Fortified Village
  • 1 Gavony Township
  • 1 Generous Gift
  • 1 Greater Good
  • 1 Green Sun's Zenith
  • 1 Guardian Project
  • 1 Haywire Mite
  • 1 Heliod's Intervention
  • 1 Heliod, Sun-Crowned
  • 1 Heroic Intervention
  • 1 Horizon Canopy
  • 1 Hushwood Verge
  • 1 Karmic Guide
  • 1 Knight of Autumn
  • 1 Lathiel, the Bounteous Dawn
  • 1 Loran of the Third Path
  • 1 Nature's Claim
  • 1 Nature's Lore
  • 1 Overgrown Farmland
  • 1 Path to Exile
  • 7 Plains
  • 1 Razorverge Thicket
  • 1 Reflecting Pool
  • 1 Renegade Rallier
  • 1 Restoration Magic
  • 1 Reveillark
  • 1 Saffi Eriksdotter
  • 1 Scattered Groves
  • 1 Serra Ascendant
  • 1 Skullclamp
  • 1 Skyclave Apparition
  • 1 Smothering Tithe
  • 1 Sol Ring
  • 1 Solitude
  • 1 Soul Warden
  • 1 Soul's Attendant
  • 1 Sun Titan
  • 1 Sungrass Prairie
  • 1 Sunpetal Grove
  • 1 Swords to Plowshares
  • 1 Sylvan Library
  • 1 Talisman of Unity
  • 1 Teferi's Protection
  • 1 Temple Garden
  • 1 The Gaffer
  • 1 The Great Henge
  • 1 Three Visits
  • 1 Trouble in Pairs
  • 1 Walking Ballista
  • 1 Windswept Heath
  • 1 Wooded Bastion
  • 1 Worldly Tutor
  • 1 Yavimaya, Cradle of Growth