New Untitled Deck by user7592202

Format: Commander

Commander: The Wise Mothman

Bracket: 3

DeckCheck Threat Index: 45

Deck overview

This deck is a Sultai midrange engine built around The Wise Mothman. It uses rad counters to force all players to mill cards at the start of their precombat main phases. Whenever nonland cards enter graveyards through milling, Mothman distributes +1/+1 counters across your creatures. The deck translates these counter placements into overwhelming card advantage and token swarms through cards like Danny Pink, Terrasymbiosis, and Basking Broodscale. Combat dominance is secured through evasive commander damage, trample from Sphere Grid, and unblockable alpha strikes enabled by Champion of Lambholt. Graveyard recursion pieces such as Six and Evolution Witness turn self-milled cards into an extended hand. The deck also includes a compact infinite mill and drain combo with Bloodchief Ascension and Mindcrank. Defensively, cheap counterspells and phasing protection like Ripples of Potential keep key pieces safe while you grind down life totals.

Decklist (100 cards)

  • 1 Altar of the Brood
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Assassin's Trophy
  • 1 Barkchannel Pathway // Tidechannel Pathway
  • 1 Basking Broodscale
  • 1 Beast Within
  • 1 Bloodchief Ascension
  • 1 Blooming Marsh
  • 1 Botanical Sanctum
  • 1 Bridgeworks Battle // Tanglespan Bridgeworks
  • 1 Champion of Lambholt
  • 1 Command Tower
  • 1 Danny Pink
  • 1 Darkbore Pathway // Slitherbore Pathway
  • 1 Darkslick Shores
  • 1 Dauthi Voidwalker
  • 1 Decisive Denial
  • 1 Disciple of Freyalise // Garden of Freyalise
  • 1 Drown in the Loch
  • 1 Emperor of Bones
  • 1 Eternal Witness
  • 1 Evolution Witness
  • 1 Exotic Orchard
  • 1 Farseek
  • 1 Fell the Profane // Fell Mire
  • 1 Festering Thicket
  • 1 Fetid Pools
  • 1 Flooded Grove
  • 1 Foreboding Landscape
  • 1 Forest
  • 1 Forgotten Ancient
  • 1 Glen Elendra Archmage
  • 1 Glowing One
  • 1 Hedge Shredder
  • 1 Herd Heirloom
  • 1 High Score
  • 1 Hollowmurk Siege
  • 1 Hydroelectric Specimen // Hydroelectric Laboratory
  • 1 Incubation Druid
  • 1 Inspiring Call
  • 1 Irma, Part-Time Mutant
  • 1 Iron Man, Armored Avenger
  • 1 Island
  • 1 Jenova, Ancient Calamity
  • 1 Kami of Whispered Hopes
  • 1 Karn's Bastion
  • 1 Llanowar Wastes
  • 1 Mesmeric Orb
  • 1 Michelangelo, Weirdness to 11
  • 1 Mindcrank
  • 1 Mirelurk Queen
  • 1 Mole Man, Moloid Master
  • 1 Mutational Advantage
  • 1 Nesting Grounds
  • 1 Nuclear Fallout
  • 1 Nurturing Peatland
  • 1 Opulent Palace
  • 1 Path of Ancestry
  • 1 Pensive Professor
  • 1 Pollywog Prodigy
  • 1 Psychic Corrosion
  • 1 Ray Fillet, Wave Warrior
  • 1 Repulsive Mutation
  • 1 Retribution of the Ancients
  • 1 Revitalizing Repast // Old-Growth Grove
  • 1 Ripples of Potential
  • 1 Sage of Hours
  • 1 Scavenger Grounds
  • 1 Shifting Woodland
  • 1 Sink into Stupor // Soporific Springs
  • 1 Six
  • 1 Smuggler's Surprise
  • 1 Sol Ring
  • 1 Sphere Grid
  • 1 Spike Weaver
  • 1 Stubborn Denial
  • 1 Swamp
  • 1 Swarmyard
  • 1 Swiftfoot Boots
  • 1 Syr Konrad, the Grim
  • 1 Tainted Strike
  • 1 Talisman of Curiosity
  • 1 Talisman of Dominance
  • 1 Tear Asunder
  • 1 Terrasymbiosis
  • 1 The Wise Mothman
  • 1 Toxic Deluge
  • 1 Twilight Mire
  • 1 Undead Alchemist
  • 1 Underground River
  • 1 Vexing Radgull
  • 1 Volrath, the Shapestealer
  • 1 Warden of the Grove
  • 1 Waterlogged Grove
  • 1 Wave Goodbye
  • 1 Willbreaker
  • 1 Winds of Rebuke
  • 1 Yavimaya Coast
  • 1 Zimone, Paradox Sculptor