Enchantments by user8478878

Format: Commander

Commander: Zur, Eternal Schemer

Bracket: 3

DeckCheck Threat Index: 35

Deck overview

This deck is an Esper enchantress and pillowfort strategy led by Zur, Eternal Schemer. The game plan revolves around deploying resilient, low-to-mid cost enchantments that restrict opponent aggression and generate card advantage. Once established, Zur turns these non-Aura enchantments into potent combatants with base power and toughness equal to their mana values, while granting all enchantment creatures deathtouch, lifelink, and hexproof. Early turns focus on developing mana and establishing defense through cards like Blind Obedience, Propaganda, and Land Tax. In the midgame, engines such as Entity Tracker, Mesa Enchantress, and Phyrexian Arena replenish your hand while stax pieces like Sphere of Safety and Eidolon of Rhetoric strangle opposing strategies. The endgame converts this defensive fortress into an overwhelming offensive force using Boon of the Spirit Realm, Starfield of Nyx, or Archetype of Imagination to trample over defenses with massive, unblockable, lifelinking beaters.

Decklist (100 cards)

  • 1 Adarkar Wastes
  • 1 Alseid of Life's Bounty
  • 1 Aminatou, Veil Piercer
  • 1 Arcane Sanctum
  • 1 Arcane Signet
  • 1 Archetype of Courage
  • 1 Archetype of Imagination
  • 1 As Foretold
  • 1 Athreos, Shroud-Veiled
  • 1 Azorius Chancery
  • 1 Bident of Thassa
  • 1 Blind Obedience
  • 1 Bojuka Bog
  • 1 Boon of the Spirit Realm
  • 1 Brave the Sands
  • 1 Caves of Koilos
  • 1 Choked Estuary
  • 1 Cloud Key
  • 1 Coastal Piracy
  • 1 Command Tower
  • 1 Contaminated Landscape
  • 1 Counterspell
  • 1 Demon of Fate's Design
  • 1 Doomwake Giant
  • 1 Drowned Catacomb
  • 1 Eidolon of Rhetoric
  • 1 Enchanted Evening
  • 1 Enduring Curiosity
  • 1 Enduring Tenacity
  • 1 Entity Tracker
  • 1 Erebos, God of the Dead
  • 1 Estrid's Invocation
  • 1 Ethereal Armor
  • 1 Exotic Orchard
  • 1 Extinguish All Hope
  • 1 Fear of Sleep Paralysis
  • 1 Fetid Heath
  • 1 Flood Plain
  • 1 Gift of Immortality
  • 1 Glacial Fortress
  • 1 Grasp of Fate
  • 1 Greed
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Fountain
  • 1 Idyllic Tutor
  • 1 Inner Sanctum
  • 1 Inquisitive Glimmer
  • 3 Island
  • 1 Isolated Chapel
  • 1 Karmic Justice
  • 1 Land Tax
  • 1 Legion Loyalty
  • 1 Leyline of Anticipation
  • 1 Lightmine Field
  • 1 Mark of Asylum
  • 1 Mesa Enchantress
  • 1 Mirrormade
  • 1 Monologue Tax
  • 1 Moon-Blessed Cleric
  • 1 Mystic Remora
  • 1 Negate
  • 1 Omniscience
  • 1 Overlord of the Floodpits
  • 1 Painful Quandary
  • 1 Perplexing Chimera
  • 1 Phyrexian Arena
  • 3 Plains
  • 1 Port Town
  • 1 Prairie Stream
  • 1 Propaganda
  • 1 Raffine's Tower
  • 1 Reliquary Tower
  • 1 Resurgent Belief
  • 1 Riptide Laboratory
  • 1 Shattered Sanctum
  • 1 Silent Hallcreeper
  • 1 Skycloud Expanse
  • 1 Soaring Lightbringer
  • 1 Sol Ring
  • 1 Sphere of Safety
  • 1 Starfield of Nyx
  • 1 Stenn, Paranoid Partisan
  • 1 Sunken Hollow
  • 1 Supreme Verdict
  • 3 Swamp
  • 1 Swan Song
  • 1 Temple of Enlightenment
  • 1 Thassa, God of the Sea
  • 1 Thirst for Meaning
  • 1 Treacherous Blessing
  • 1 Valgavoth's Lair
  • 1 Vault of Champions
  • 1 Vile Consumption
  • 1 Zur, Eternal Schemer