Rats by user4468168

Format: Commander

Commander: Marrow-Gnawer

Bracket: 3

Deck overview

Marrow-Gnawer is the force multiplier of a Rat Colony swarm. The primary plan is to flood the board with cheap Rats, then use Marrow-Gnawer's tap ability to sacrifice one Rat and create a token for each Rat you control, roughly doubling the army every turn. Secondary paths are Thrumming Stone ripple chains that cast multiple Rat Colonies for free, and drain finishes from Ayara, Mirkwood Bats, Zulaport Cutthroat, Gray Merchant, or Plague of Vermin. Coat of Arms and Ashcoat turn the wide board into lethal combat damage. There is no hidden commander; Thrumming Stone is the closest second engine. The deck is a midrange swarm that wins through overwhelming numbers and incremental drain.

Decklist (100 cards)

  • 1 Altar of the Brood
  • 1 Ashcoat of the Shadow Swarm
  • 1 Ashnod's Altar
  • 1 Ayara, First of Locthwain
  • 1 Black Market
  • 1 Cabal Coffers
  • 1 Coat of Arms
  • 1 Crypt Ghast
  • 1 Culling the Weak
  • 1 Dark Ritual
  • 1 Defile
  • 1 Gray Merchant of Asphodel
  • 1 Gruesome Fate
  • 1 Herald's Horn
  • 1 Jet Medallion
  • 1 Karumonix, the Rat King
  • 1 Kindred Dominance
  • 1 Lord Skitter, Sewer King
  • 1 Marrow-Gnawer
  • 1 Mausoleum Secrets
  • 1 Mirkwood Bats
  • 1 Pack Rat
  • 1 Plague of Vermin
  • 27 Rat Colony
  • 1 Rat King, Pale Piper
  • 1 Skullclamp
  • 1 Sol Ring
  • 1 Species Specialist
  • 38 Swamp
  • 1 Swarmyard
  • 1 Swarmyard Massacre
  • 1 Swiftfoot Boots
  • 1 Three Tree City
  • 1 Thrumming Stone
  • 1 Valley Rotcaller
  • 1 Wishclaw Talisman
  • 1 Zulaport Cutthroat