shrines by herzwurm

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 3

Deck overview

Go-Shintai of Life's Origin leads a five-color Shrine tribal grind that wins through incremental upkeep and main-phase triggers rather than combat or combo. The primary plan assembles multiple Shrines to drain with Sanctum of Stone Fangs, Honden of Infinite Rage, Go-Shintai of Ancient Wars and Northern Air Temple, doubled by Sanctum of All once six Shrines are online. Secondary paths create a wide Spirit/Shrine token army via Honden of Life's Web and Go-Shintai of Shared Purpose. Go-Shintai itself is a repeatable recursion engine and token maker, not a damage source. Sanctum of All acts as the hidden commander, tutoring Shrines and doubling triggers, with Zur the Enchanter and Calix as secondary tutors.

Decklist (100 cards)

  • 1 Aang's Journey
  • 1 Arcane Signet
  • 1 Argothian Enchantress
  • 1 Arid Mesa
  • 1 Assassin's Trophy
  • 1 Birds of Paradise
  • 1 Bloom Tender
  • 1 Bojuka Bog
  • 1 Boseiju, Who Endures
  • 1 Breeding Pool
  • 1 Calix, Destiny's Hand
  • 1 Command Tower
  • 1 Counterspell
  • 1 Damn
  • 1 Delighted Halfling
  • 1 Demonic Tutor
  • 1 Destiny Spinner
  • 1 Dovin's Veto
  • 1 Enchantress's Presence
  • 1 Enduring Vitality
  • 1 Enlightened Tutor
  • 1 Erode
  • 1 Esika, God of the Tree // The Prismatic Bridge
  • 1 Farseek
  • 1 Final Showdown
  • 1 Flooded Strand
  • 1 Ghostly Prison
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Godless Shrine
  • 1 Greater Auramancy
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Fountain
  • 1 Hei Bai, Forest Guardian
  • 1 Herald of the Pantheon
  • 1 Heroic Intervention
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 1 Idyllic Tutor
  • 1 Indatha Triome
  • 1 Ishgard, the Holy See // Faith & Grief
  • 1 Jetmir's Garden
  • 1 Jukai Naturalist
  • 1 Ketria Triome
  • 1 Lush Portico
  • 1 Mana Drain
  • 1 Marsh Flats
  • 1 Misty Rainforest
  • 1 Nature's Lore
  • 1 Northern Air Temple
  • 1 Overgrown Tomb
  • 1 Painful Truths
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 1 Polluted Delta
  • 1 Propaganda
  • 1 Raffine's Tower
  • 1 Raugrin Triome
  • 1 Reflecting Pool
  • 1 Reliquary Tower
  • 1 Sacred Foundry
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Savai Triome
  • 1 Savannah
  • 1 Setessan Champion
  • 1 Shinestriker
  • 1 Smothering Tithe
  • 1 Sol Ring
  • 1 Spara's Headquarters
  • 1 Sphere of Safety
  • 1 Sterling Grove
  • 1 Stomping Ground
  • 1 Supreme Verdict
  • 1 Swords to Plowshares
  • 1 Sythis, Harvest's Hand
  • 1 Temple Garden
  • 1 The Spirit Oasis
  • 1 Thought Vessel
  • 1 Three Visits
  • 1 Tuvasa the Sunlit
  • 1 Verdant Catacombs
  • 1 Watery Grave
  • 1 White Lotus Hideout
  • 1 Windswept Heath
  • 1 Wooded Foothills
  • 1 Zagoth Triome
  • 1 Ziatora's Proving Ground
  • 1 Zur the Enchanter