Zur test 2 by kirkzor
Format: Commander
Commander: Zur the Enchanter
Bracket: 3
DeckCheck Threat Index: 44
Deck overview
This deck is an Esper Enchantress Voltron strategy helmed by Zur the Enchanter. The game plan accelerates through dense 2-mana artifacts to cast Zur on Turn 3. Starting on Turn 4, Zur attacks and uses his triggered ability to search the library for enchantments with mana value 3 or less, putting them directly onto the battlefield without paying mana costs. The deck quickly builds Zur into an unblockable, double-striking, lethal commander using Auras like Steel of the Godhead, Battle Mastery, and All That Glitters. Concurrently, Zur fetches silver-bullet stax pieces like Rest in Peace, Aura of Silence, and Blind Obedience to hinder opposing development and pillowfort pieces like Ghostly Prison and Solitary Confinement to defend life totals. The deck systematically eliminates opponents one by one via commander combat damage, backed by efficient countermagic and spot removal.
Decklist (100 cards)
- 1 Adarkar Wastes
- 1 All That Glitters
- 1 Arcane Denial
- 1 Arcane Sanctum
- 1 Arcane Signet
- 1 Archon of Sun's Grace
- 1 Aura of Silence
- 1 Azorius Signet
- 1 Banishing Light
- 1 Battle Mastery
- 1 Blind Obedience
- 1 Caves of Koilos
- 1 Choked Estuary
- 1 Combat Research
- 1 Command Tower
- 1 Counterspell
- 1 Crashing Drawbridge
- 1 Danitha Capashen, Paragon
- 1 Darksteel Mutation
- 1 Daybreak Coronet
- 1 Dimir Signet
- 1 Diplomatic Immunity
- 1 Dispel
- 1 Dovin's Veto
- 1 Drowned Catacomb
- 1 Ethereal Armor
- 1 Exotic Orchard
- 1 Fellwar Stone
- 1 Flickering Ward
- 1 Generous Gift
- 1 Ghostly Prison
- 1 Glacial Fortress
- 1 Grasp of Fate
- 1 Grim Guardian
- 1 Hall of the Bandit Lord
- 1 Heliod's Pilgrim
- 1 Illness in the Ranks
- 1 Imprisoned in the Moon
- 7 Island
- 1 Isolated Chapel
- 1 Lightning Greaves
- 1 Mesa Enchantress
- 1 Minimus Containment
- 1 Mystic Remora
- 1 Negate
- 1 Night of Souls' Betrayal
- 1 Oblivion Ring
- 1 Orzhov Signet
- 1 Oubliette
- 1 Phyrexian Arena
- 7 Plains
- 1 Planar Disruption
- 1 Port Town
- 1 Prairie Stream
- 1 Propaganda
- 1 Reconnaissance
- 1 Rest in Peace
- 1 Rogue's Passage
- 1 Seal of Cleansing
- 1 Seal of Doom
- 1 Shielded by Faith
- 1 Shineshadow Snarl
- 1 Sigil of the Empty Throne
- 1 Sol Ring
- 1 Solitary Confinement
- 1 Sphere of Safety
- 1 Starfield Mystic
- 1 Stasis Snare
- 1 Steel of the Godhead
- 1 Strionic Resonator
- 1 Stroke of Midnight
- 1 Sun Titan
- 1 Sunken Hollow
- 1 Suppression Field
- 6 Swamp
- 1 Swiftfoot Boots
- 1 Swords to Plowshares
- 1 Talisman of Dominance
- 1 Talisman of Hierarchy
- 1 Talisman of Progress
- 1 Underground River
- 1 Verity Circle
- 1 Zur the Enchanter