Super Skrull ni Joms by Aquila
Format: Commander
Commander: Super-Skrull
Bracket: 5
Deck overview
At first glance Super-Skrull looks like a mono-black beatstick, but his five-color activated suite makes him the lynchpin of a turbo-combo deck with a toughness-matters fallback plan. The primary game plan is to assemble one of the deck's many two-card infinite-mana engines - a multi-mana dork like Bloom Tender or Faeburrow Elder enchanted with Freed from the Real or Pemmin's Aura - then convert that mana into a win through Walking Ballista, Thassa's Oracle, Kenrith, the Returned King, or the commander's own draw-four ability, which decks opponents by over-drawing. Cost reducers like Training Grounds, Biomancer's Familiar, and Zirda, the Dawnwaker turn the Skrull into a nearly free draw engine and wall-token factory, feeding a parallel Arcades, the Strategist/High Alert defender-aggro plan and Betor, Kin to All's life-halving end step. The deck is fast, redundant, and layered: the 99 can go infinite entirely without the commander.
Decklist (100 cards)
- 1 Agatha of the Vile Cauldron
- 1 Arbor Adherent
- 1 Arcades, the Strategist
- 1 Arcane Denial
- 1 Arcane Signet
- 1 Assassin's Trophy
- 1 Assault Formation
- 1 Axebane Guardian
- 1 Betor, Kin to All
- 1 Biomancer's Familiar
- 1 Birds of Paradise
- 1 Blood Crypt
- 1 Bloodstained Mire
- 1 Bloom Tender
- 1 Breeding Pool
- 1 Call Damage Control
- 1 Chord of Calling
- 1 Chromatic Lantern
- 1 Chrome Mox
- 1 Command Tower
- 1 Commander's Sphere
- 1 Counterspell
- 1 Crystal Barricade
- 1 Dark Ritual
- 1 Deadly Rollick
- 1 Deathrite Shaman
- 1 Demonic Tutor
- 1 Drift of Phantasms
- 1 Dryad of the Ilysian Grove
- 1 Esper Sentinel
- 1 Exotic Orchard
- 1 Faeburrow Elder
- 1 Faerie Mastermind
- 1 Felothar the Steadfast
- 1 Fierce Guardianship
- 1 Flawless Maneuver
- 1 Flooded Strand
- 1 Force of Vigor
- 1 Forest
- 1 Freed from the Real
- 1 Gleaming Splendor
- 1 Godless Shrine
- 1 Grand Abolisher
- 1 Hallowed Fountain
- 1 Heroic Intervention
- 1 High Alert
- 1 Ignoble Hierarch
- 1 Indatha Triome
- 1 Island
- 1 Kenrith, the Returned King
- 1 Ketria Triome
- 1 Leyline of the Guildpact
- 1 Lightning Greaves
- 1 Lotus Petal
- 1 Mana Drain
- 1 Mana Vault
- 1 Marsh Flats
- 1 Misty Rainforest
- 1 Mountain
- 1 Muddle the Mixture
- 1 Noble Hierarch
- 1 Orcish Bowmasters
- 1 Overgrown Battlement
- 1 Overgrown Tomb
- 1 Pemmin's Aura
- 1 Plains
- 1 Polluted Delta
- 1 Prismatic Omen
- 1 Raffine's Tower
- 1 Redshift, Rocketeer Chief
- 1 Rhystic Study
- 1 Rogue's Passage
- 1 Savai Triome
- 1 Sevinne's Reclamation
- 1 Smothering Tithe
- 1 Sol Ring
- 1 Spara's Headquarters
- 1 Staff of Domination
- 1 Stomping Ground
- 1 Super-Skrull
- 1 Swamp
- 1 Sylvan Caryatid
- 1 Temple Garden
- 1 Thassa's Oracle
- 1 Tolaria West
- 1 Training Grounds
- 1 Urborg, Tomb of Yawgmoth
- 1 Vampiric Tutor
- 1 Verdant Catacombs
- 1 Voice of Victory
- 1 Walking Ballista
- 1 Watery Grave
- 1 Windswept Heath
- 1 Wooded Foothills
- 1 Xander's Lounge
- 1 Yavimaya, Cradle of Growth
- 1 Zacama, Primal Calamity
- 1 Zagoth Triome
- 1 Ziatora's Proving Ground
- 1 Zirda, the Dawnwaker