Super Skrull ni Joms by Aquila

Format: Commander

Commander: Super-Skrull

Bracket: 5

Deck overview

At first glance Super-Skrull looks like a mono-black beatstick, but his five-color activated suite makes him the lynchpin of a turbo-combo deck with a toughness-matters fallback plan. The primary game plan is to assemble one of the deck's many two-card infinite-mana engines - a multi-mana dork like Bloom Tender or Faeburrow Elder enchanted with Freed from the Real or Pemmin's Aura - then convert that mana into a win through Walking Ballista, Thassa's Oracle, Kenrith, the Returned King, or the commander's own draw-four ability, which decks opponents by over-drawing. Cost reducers like Training Grounds, Biomancer's Familiar, and Zirda, the Dawnwaker turn the Skrull into a nearly free draw engine and wall-token factory, feeding a parallel Arcades, the Strategist/High Alert defender-aggro plan and Betor, Kin to All's life-halving end step. The deck is fast, redundant, and layered: the 99 can go infinite entirely without the commander.

Decklist (100 cards)

  • 1 Agatha of the Vile Cauldron
  • 1 Arbor Adherent
  • 1 Arcades, the Strategist
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Assassin's Trophy
  • 1 Assault Formation
  • 1 Axebane Guardian
  • 1 Betor, Kin to All
  • 1 Biomancer's Familiar
  • 1 Birds of Paradise
  • 1 Blood Crypt
  • 1 Bloodstained Mire
  • 1 Bloom Tender
  • 1 Breeding Pool
  • 1 Call Damage Control
  • 1 Chord of Calling
  • 1 Chromatic Lantern
  • 1 Chrome Mox
  • 1 Command Tower
  • 1 Commander's Sphere
  • 1 Counterspell
  • 1 Crystal Barricade
  • 1 Dark Ritual
  • 1 Deadly Rollick
  • 1 Deathrite Shaman
  • 1 Demonic Tutor
  • 1 Drift of Phantasms
  • 1 Dryad of the Ilysian Grove
  • 1 Esper Sentinel
  • 1 Exotic Orchard
  • 1 Faeburrow Elder
  • 1 Faerie Mastermind
  • 1 Felothar the Steadfast
  • 1 Fierce Guardianship
  • 1 Flawless Maneuver
  • 1 Flooded Strand
  • 1 Force of Vigor
  • 1 Forest
  • 1 Freed from the Real
  • 1 Gleaming Splendor
  • 1 Godless Shrine
  • 1 Grand Abolisher
  • 1 Hallowed Fountain
  • 1 Heroic Intervention
  • 1 High Alert
  • 1 Ignoble Hierarch
  • 1 Indatha Triome
  • 1 Island
  • 1 Kenrith, the Returned King
  • 1 Ketria Triome
  • 1 Leyline of the Guildpact
  • 1 Lightning Greaves
  • 1 Lotus Petal
  • 1 Mana Drain
  • 1 Mana Vault
  • 1 Marsh Flats
  • 1 Misty Rainforest
  • 1 Mountain
  • 1 Muddle the Mixture
  • 1 Noble Hierarch
  • 1 Orcish Bowmasters
  • 1 Overgrown Battlement
  • 1 Overgrown Tomb
  • 1 Pemmin's Aura
  • 1 Plains
  • 1 Polluted Delta
  • 1 Prismatic Omen
  • 1 Raffine's Tower
  • 1 Redshift, Rocketeer Chief
  • 1 Rhystic Study
  • 1 Rogue's Passage
  • 1 Savai Triome
  • 1 Sevinne's Reclamation
  • 1 Smothering Tithe
  • 1 Sol Ring
  • 1 Spara's Headquarters
  • 1 Staff of Domination
  • 1 Stomping Ground
  • 1 Super-Skrull
  • 1 Swamp
  • 1 Sylvan Caryatid
  • 1 Temple Garden
  • 1 Thassa's Oracle
  • 1 Tolaria West
  • 1 Training Grounds
  • 1 Urborg, Tomb of Yawgmoth
  • 1 Vampiric Tutor
  • 1 Verdant Catacombs
  • 1 Voice of Victory
  • 1 Walking Ballista
  • 1 Watery Grave
  • 1 Windswept Heath
  • 1 Wooded Foothills
  • 1 Xander's Lounge
  • 1 Yavimaya, Cradle of Growth
  • 1 Zacama, Primal Calamity
  • 1 Zagoth Triome
  • 1 Ziatora's Proving Ground
  • 1 Zirda, the Dawnwaker