CJ Test 2 by WonTonTon

Format: Commander

Commander: Baral, Chief of Compliance

Bracket: 3

Deck overview

This is a mono-blue draw-go control deck built around Baral, Chief of Compliance. Baral discounts every instant and sorcery by one and loots whenever a counter lands, turning a dense pile of cheap countermagic into a card-advantage engine. The deck plans to chain cheap instants/sorceries behind cost reducers like Jace's Sanctum, Haughty Djinn, Case of the Ransacked Lab, and Mindsplice Apparatus, while generating a flying army from Talrand, Sky Summoner and Murmuring Mystic. Its cleanest win is the Laboratory Maniac + Leveler + any discounted draw spell line; Guile provides a brutal value engine and evasive beater once it lands, and Triskaidekaphile is a slow alternate route. The deck is overwhelmingly reactive, preferring to counter rather than remove threats after resolution, and its low average mana value (2.83) lets it operate on almost no mana.

Decklist (100 cards)

  • 1 Aetherize
  • 1 Annul
  • 1 Arcane Signet
  • 1 Archmage Emeritus
  • 1 As Foretold
  • 1 Bane's Contingency
  • 1 Banishing Betrayal
  • 1 Baral's Expertise
  • 1 Baral, Chief of Compliance
  • 1 Bender's Waterskin
  • 1 Cancel
  • 1 Case of the Ransacked Lab
  • 1 Castle Vantress
  • 1 Cephalid Coliseum
  • 1 Counterspell
  • 1 Curious Homunculus // Voracious Reader
  • 1 Defabricate
  • 1 Dig Through Time
  • 1 Disdainful Stroke
  • 1 Dismiss
  • 1 Dispel
  • 1 Dissipate
  • 1 Dissolve
  • 1 Ertai's Scorn
  • 1 Essence Scatter
  • 1 Exclude
  • 1 Frantic Search
  • 1 Geyser Drake
  • 1 Guile
  • 1 Halimar Depths
  • 1 Haughty Djinn
  • 1 High Tide
  • 1 Homunculus Horde
  • 1 Hydro-Channeler
  • 26 Island
  • 1 Jace's Sanctum
  • 1 Jwari Disruption // Jwari Ruins
  • 1 Laboratory Maniac
  • 1 Leveler
  • 1 Lonely Sandbar
  • 1 Mana Leak
  • 1 Mana Sculpt
  • 1 Memory Lapse
  • 1 Mindsplice Apparatus
  • 1 Mocking Sprite
  • 1 Murmuring Mystic
  • 1 Mystic Confluence
  • 1 Mystic Sanctuary
  • 1 Naiad of Hidden Coves
  • 1 Negate
  • 1 Neutralize
  • 1 Opt
  • 1 Ponder
  • 1 Preordain
  • 1 Propaganda
  • 1 Reality Shift
  • 1 Refute
  • 1 Remand
  • 1 Rewind
  • 1 Rivendell
  • 1 Saw It Coming
  • 1 Sinister Sabotage
  • 1 Sol Ring
  • 1 Spell Pierce
  • 1 Tale's End
  • 1 Talrand, Sky Summoner
  • 1 Telepathy
  • 1 Temple of the False God
  • 1 Thought Vessel
  • 1 Treasure Cruise
  • 1 Triskaidekaphile
  • 1 Wash Away
  • 1 Wayfarer's Bauble
  • 1 Windrider Wizard
  • 1 Wizard's Retort