Arise by Reketz
Format: Commander
Commander: Terra, Herald of Hope
Bracket: 3
DeckCheck Threat Index: 33
Deck overview
This deck is a Mardu graveyard reanimator strategy piloted by Terra, Herald of Hope. The game plan focuses on filling the graveyard through self-mill, discard, and combat triggers, then cheating high-impact creatures into play ahead of schedule. Early turns establish mana rocks and deploy Terra on Turn 3. On Turn 4, Terra attacks in the air to trigger Trance, milling cards and paying {2} on combat damage to recur versatile utility creatures with power 3 or less, such as Priest of Fell Rites and General Leo Cristophe. In the mid-game, the deck pivots into massive threats like Sepulchral Primordial, Flayer of the Hatebound, and Archfiend of Depravity to burn opponents and control the board. The late game closes via asymmetric sweeps like Ruinous Ultimatum or game-ending mass resurrection from Rise of the Dark Realms.
Decklist (100 cards)
- 1 Angel of the Ruins
- 1 Anger
- 1 Arcane Signet
- 1 Archfiend of Depravity
- 1 Banon, the Returners' Leader
- 1 Battlefield Forge
- 1 Bedevil
- 1 Cast Away Doubt
- 1 Celes, Rune Knight
- 1 Clifftop Retreat
- 1 Coin of Fate
- 1 Combustible Gearhulk
- 1 Command Tower
- 1 Commander's Sphere
- 1 Crackling Doom
- 1 Cyan, Vengeful Samurai
- 1 Dark Matter Manipulator
- 1 Desolate Mire
- 1 Diabolic Tutor
- 1 Dragonskull Summit
- 1 Edgar, Master Machinist
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Farewell
- 1 Fetid Heath
- 1 Fire Diamond
- 1 Flayer of the Hatebound
- 1 Foreboding Ruins
- 1 Furycalm Snarl
- 1 General Leo Cristophe
- 1 Graven Cairns
- 1 Hedron Archive
- 1 Interceptor, Shadow's Hound
- 1 Isolated Chapel
- 1 Kefka, Dancing Mad
- 1 Laughing Mad
- 1 Legions to Ashes
- 1 Locke, Treasure Hunter
- 1 Marble Diamond
- 1 Meteor Golem
- 1 Mind Stone
- 1 Mogis, God of Slaughter
- 1 Morbid Opportunist
- 1 Mortify
- 4 Mountain
- 1 Night's Whisper
- 1 Nomad Outpost
- 1 Papalymo Totolymo
- 1 Path of Ancestry
- 1 Phoenix Down
- 1 Pitiless Plunderer
- 3 Plains
- 1 Priest of Fell Rites
- 1 Reanimate
- 1 Rejoin the Fight
- 1 Reliquary Tower
- 1 Return to the Light Realms
- 1 Rise of the Dark Realms
- 1 Rogue's Passage
- 1 Rugged Prairie
- 1 Ruinous Ultimatum
- 1 Sabin, Master Monk
- 1 Sepulchral Primordial
- 1 Setzer, Wandering Gambler
- 1 Shadow, Mysterious Assassin
- 1 Shadowblood Ridge
- 1 Shineshadow Snarl
- 1 Siegfried, Famed Swordsman
- 1 Smoldering Marsh
- 1 Snort
- 1 Sol Ring
- 1 Solemn Simulacrum
- 1 Staff of Nin
- 1 Stitch Together
- 1 Stitcher's Supplier
- 1 Sulfurous Springs
- 1 Summon: Esper Valigarmanda
- 1 Sun Titan
- 1 Sunlit Marsh
- 1 Sunscorched Divide
- 3 Swamp
- 1 Swiftfoot Boots
- 1 Swords to Plowshares
- 1 Talisman of Conviction
- 1 Talisman of Indulgence
- 1 Temple of the False God
- 1 Terra, Herald of Hope
- 1 The Falcon, Airship Restored
- 1 The Warring Triad
- 1 Thought Vessel
- 1 Thran Dynamo
- 1 Tragic Arrogance
- 1 Wayfarer's Bauble