Mothman V69 by EvAlmighty

Format: Commander

Commander: The Wise Mothman

Bracket: 3

DeckCheck Threat Index: 41

Deck overview

This deck is a Sultai midrange strategy that blends +1/+1 counter synergies with mill and radiation mechanics led by The Wise Mothman. The primary plan accelerates into an early commander cast on Turn 3 or 4, spreading rad counters across all players to fuel mill triggers on every upkeep. As nonland cards hit graveyards, Mothman distributes +1/+1 counters across your board, rapidly scaling threats while drawing cards through engines like Danny Pink and Guardian Project. By Turn 6, the deck converts this board into a game-ending state via combat overruns like Overwhelming Stampede, unblockable attacks with Champion of Lambholt, or massive drain via Syr Konrad, the Grim and Bloodchief Ascension. An un-tutored infinite mill-and-drain loop with Bloodchief Ascension and Mindcrank serves as a compact alternate finish. Resilient protection spells like Ripples of Potential and Heroic Intervention safeguard your key permanents from opposing sweepers.

Decklist (100 cards)

  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Armory Automaton
  • 1 Assassin's Trophy
  • 1 Awakening Zone
  • 1 Bitterblossom
  • 1 Bloodchief Ascension
  • 1 Bojuka Bog
  • 1 Branching Evolution
  • 1 Breach the Multiverse
  • 1 Breeding Pool
  • 1 Cankerbloom
  • 1 Champion of Lambholt
  • 1 Command Tower
  • 1 Counterspell
  • 1 Danny Pink
  • 1 Drown in the Loch
  • 1 Drowned Catacomb
  • 1 Evolution Sage
  • 1 Evolution Witness
  • 1 Exotic Orchard
  • 1 Feral Ghoul
  • 4 Forest
  • 1 Forgotten Ancient
  • 1 Fraying Sanity
  • 1 Glowing One
  • 1 Guardian Project
  • 1 Hardened Scales
  • 1 Haunted Cloak
  • 1 Heroic Intervention
  • 1 Hinterland Harbor
  • 1 Inexorable Tide
  • 1 Infesting Radroach
  • 1 Inspiring Call
  • 3 Island
  • 1 Kami of Whispered Hopes
  • 1 Karn's Bastion
  • 1 Lightning Greaves
  • 1 Lily Bowen, Raging Grandma
  • 1 Living Death
  • 1 Llanowar Wastes
  • 1 Mesmeric Orb
  • 1 Mindcrank
  • 1 Mutational Advantage
  • 1 Nature's Lore
  • 1 Nuclear Fallout
  • 1 Opal Palace
  • 1 Ophiomancer
  • 1 Overgrown Tomb
  • 1 Overwhelming Stampede
  • 1 Ozolith, the Shattered Spire
  • 1 Path of Ancestry
  • 1 Power Fist
  • 1 Psychic Corrosion
  • 1 Putrefy
  • 1 Radstorm
  • 1 Rampant Growth
  • 1 Reconnaissance Mission
  • 1 Rejuvenating Springs
  • 1 Ripples of Potential
  • 1 Rogue Class
  • 1 Rogue's Passage
  • 1 Screeching Scorchbeast
  • 1 Scute Swarm
  • 1 Simulacrum
  • 1 Sol Ring
  • 1 Struggle for Project Purity
  • 1 Sunken Hollow
  • 3 Swamp
  • 1 Swiftfoot Boots
  • 1 Syr Konrad, the Grim
  • 1 Tainted Isle
  • 1 Tainted Wood
  • 1 Talisman of Curiosity
  • 1 Talisman of Dominance
  • 1 Talisman of Resilience
  • 1 Tato Farmer
  • 1 Tendershoot Dryad
  • 1 The Great Henge
  • 1 The Master, Transcendent
  • 1 The Ozolith
  • 1 The Wise Mothman
  • 1 Three Visits
  • 1 Underground River
  • 1 Undergrowth Stadium
  • 1 Vexing Radgull
  • 1 Victimize
  • 1 Watchful Radstag
  • 1 Watery Grave
  • 1 Winding Constrictor
  • 1 Woodland Cemetery
  • 1 Yavimaya Coast
  • 1 Zagoth Triome