FF Blood Bowl by user4015542

Format: Commander

Commander: Noctis Lucis Caelum

Bracket: 3

Deck overview

Kenrith's white pip is a red herring: this is a five-color midrange counter/combat deck that uses Kenrith as a mobile pump/haste station. The primary plan is to accelerate into Tifa, Martial Artist, pump her past 7 power, and chain extra combats with haste from Kenrith. A secondary plan just wins with Approach of the Second Sun, using Diabolic Tutor to recover it after the first cast. Terra and the enchantment-saga package provide mana and recursion. Tifa is the hidden commander; without her, the deck falls back on Kenrith recursion and the expensive Approach tutor line. The deck is interactive and can answer most permanent types, but it is soft to sweepers and needs several turns to assemble.

Decklist (100 cards)

  • 1 Aerith Gainsborough
  • 1 An Offer You Can't Refuse
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Azorius Chancery
  • 1 Azorius Signet
  • 1 Beast Within
  • 1 Blasphemous Act
  • 1 Blitzball
  • 1 Blitzball Shot
  • 1 Boros Garrison
  • 1 Boros Signet
  • 1 Both Down
  • 1 Command Tower
  • 1 Commander's Sphere
  • 1 Counterspell
  • 1 Cultivate
  • 1 Diabolic Tutor
  • 1 Dimir Aqueduct
  • 1 Dimir Signet
  • 1 Dion, Bahamut's Dominant // Bahamut, Warden of Light
  • 1 Disdainful Stroke
  • 1 Exotic Orchard
  • 1 Farseek
  • 1 Fight Rigging
  • 4 Forest
  • 1 Generous Gift
  • 1 Golgari Rot Farm
  • 1 Gruul Turf
  • 1 Idyllic Beachfront
  • 1 Intellectual Offering
  • 3 Island
  • 1 Izzet Boilerworks
  • 1 Izzet Signet
  • 1 Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
  • 1 Kodama's Reach
  • 1 Lightning Greaves
  • 1 Lightning, Army of One
  • 1 Luca Stadium
  • 3 Mountain
  • 1 Negate
  • 1 Noctis Lucis Caelum
  • 1 Orzhov Basilica
  • 1 Orzhov Signet
  • 1 Out of Bounds
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 1 Perfect Defense
  • 3 Plains
  • 1 Protection Magic
  • 1 Rakdos Carnarium
  • 1 Re-Roll
  • 1 Rosa, Resolute White Mage
  • 1 Secret Rendezvous
  • 1 Seifer, Balamb Rival
  • 1 Selesnya Sanctuary
  • 1 Selesnya Signet
  • 1 Shelinda, Yevon Acolyte
  • 1 Simic Growth Chamber
  • 1 Simic Signet
  • 1 Sol Ring
  • 1 Stroke of Midnight
  • 3 Swamp
  • 1 Swiftfoot Boots
  • 1 Swords to Plowshares
  • 1 Talisman of Conviction
  • 1 Talisman of Impulse
  • 1 Tataru Taru
  • 1 Tellah, Great Sage
  • 1 Tempt with Discovery
  • 1 Terra, Magical Adept // Esper Terra
  • 1 The Ball
  • 1 The Crowd Goes Wild
  • 1 Thriving Bluff
  • 1 Thriving Grove
  • 1 Thriving Heath
  • 1 Thriving Isle
  • 1 Thriving Moor
  • 1 Throw Team-Mate
  • 1 Tidus, Blitzball Star
  • 1 Tidus, Yuna's Guardian
  • 1 Tifa, Martial Artist
  • 1 Touchdown!
  • 1 Victory Chimes
  • 1 Wakka, Devoted Guardian
  • 1 Walking Ballista
  • 1 Yuna, Grand Summoner
  • 1 Zack Fair
  • 1 Zell Dincht