Jace Gets Revenge On Sphinxes by DillyDally

Format: Commander

Commander: The Ur-Sphinx

Bracket: 3

DeckCheck Threat Index: 33

Deck overview

This deck is an Esper Sphinx tribal midrange strategy commanded by The Ur-Sphinx. It uses the commander's eminence ability to reduce the casting cost of all Sphinx spells by one generic mana from the command zone. The game plan focuses on surviving the early turns with defensive enchantments like Ghostly Prison and Propaganda before deploying powerful, high-cost Sphinxes. Engines such as Unesh, Criosphinx Sovereign and Consecrated Sphinx generate massive card advantage, allowing the deck to chain large flying creatures turn after turn. Win conditions center on overwhelming aerial combat damage supported by Coat of Arms, burst life reduction from Magister Sphinx, or casting The Ur-Sphinx to mill libraries and cast opponents' best spells for free. While the deck possesses explosive mid-to-late-game value and resilience through mass recursion, its early game is constrained by a high average mana value, low fast-mana density, and a reliance on tap-lands.

Decklist (100 cards)

  • 1 Academy Ruins
  • 1 Adagia, Windswept Bastion
  • 1 Agadeem's Awakening // Agadeem, the Undercrypt
  • 1 Alhammarret's Archive
  • 1 Ancient Den
  • 1 Arcane Lighthouse
  • 1 Arcane Signet
  • 1 Archetype of Imagination
  • 1 Archive Arbiter
  • 1 Atemsis, All-Seeing
  • 1 Azor, the Lawbringer
  • 1 Boggart Trawler // Boggart Bog
  • 1 Bojuka Bog
  • 1 Cabal Coffers
  • 1 Chancellor of the Spires
  • 1 Coat of Arms
  • 1 Command Beacon
  • 1 Command Tower
  • 1 Conjurer's Closet
  • 1 Consecrated Sphinx
  • 1 Counterspell
  • 1 Desert of the True
  • 1 Detection Tower
  • 1 Drifting Meadow
  • 1 Emeria, the Sky Ruin
  • 1 Enigma Sphinx
  • 1 Erratic Portal
  • 1 Fellwar Stone
  • 1 Ghostly Prison
  • 1 Hall of Heliod's Generosity
  • 1 Hall of Storm Giants
  • 1 Helm of the Host
  • 1 Inspired Sphinx
  • 1 Ishgard, the Holy See // Faith & Grief
  • 1 Island
  • 1 Isperia, Supreme Judge
  • 1 Jace, Wielder of Mysteries
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Kor Haven
  • 1 Laboratory Maniac
  • 1 Leveler
  • 1 Lonely Sandbar
  • 1 Magister Sphinx
  • 1 Marauding Sphinx
  • 1 Mechanized Production
  • 1 Medomai the Ageless
  • 1 Minas Tirith
  • 1 Mistrise Village
  • 1 Monologue Tax
  • 1 Omniscience
  • 1 Otawara, Soaring City
  • 1 Peer into the Abyss
  • 1 Plains
  • 1 Propaganda
  • 1 Psychic Corrosion
  • 1 Raffine, Scheming Seer
  • 1 Redress Fate
  • 1 Reliquary Tower
  • 1 Remote Isle
  • 1 Return to the Light Realms
  • 1 Revel in Riches
  • 1 Rogue's Passage
  • 1 Sandstone Oracle
  • 1 Scholar of the Lost Trove
  • 1 Seat of the Synod
  • 1 Secluded Steppe
  • 1 Secret Tunnel
  • 1 Shizo, Death's Storehouse
  • 1 Smothering Tithe
  • 1 Smuggler's Share
  • 1 Sol Ring
  • 1 Spellbinder
  • 1 Sphinx Ambassador
  • 1 Sphinx Mindbreaker
  • 1 Sphinx Sovereign
  • 1 Sphinx of Foresight
  • 1 Sphinx of Jwar Isle
  • 1 Sphinx of New Prahv
  • 1 Sphinx of the Final Word
  • 1 Sphinx of the Second Sun
  • 1 Sphinx of the Steel Wind
  • 1 Spymaster's Vault
  • 1 Stormtide Leviathan
  • 1 Susur Secundi, Void Altar
  • 1 Teferi's Protection
  • 1 The Ur-Sphinx
  • 1 Tivit, Seller of Secrets
  • 1 Trouble in Pairs
  • 1 Uldaros Theorix
  • 1 Underworld Dreams
  • 1 Unesh, Criosphinx Sovereign
  • 1 Urborg, Tomb of Yawgmoth
  • 1 Uthros, Titanic Godcore
  • 1 Vault of Whispers
  • 1 Volrath's Stronghold
  • 1 Watcher of Hours
  • 1 Windreader Sphinx
  • 1 Winds of Abandon
  • 1 Witch Enchanter // Witch-Blessed Meadow
  • 1 Yennett, Cryptic Sovereign