hope test by user2339594
Format: Commander
Commander: Hope Estheim
Bracket: 3
DeckCheck Threat Index: 34
Deck overview
This Azorius deck converts lifegain into wide mill pressure using Hope Estheim as its engine hub. The early turns focus on establishing mana rocks, pillowfort enchantments, and low-cost lifegain permanents like Soul Warden and Authority of the Consuls. Hope Estheim enters on Turn 2, triggering incremental end-step mill whenever life is gained. As the mid-game develops, defensive cards like Ghostly Prison, Propaganda, and Grand Arbiter Augustin IV slow opposing aggression while countermagic protects the board. The deck accelerates toward a decisive finish on Turn 6 by pairing Bruvac the Grandiloquent with kicked Maddening Cacophony to empty all opposing libraries in one turn, or by leveraging Heliod's Intervention and lifegain multipliers to mill massive chunks of cards. Opponents are eliminated on Turn 7 during their draw steps, giving the table a single response cycle to answer the threat.
Decklist (100 cards)
- 1 Adarkar Wastes
- 1 Adventurer's Inn
- 1 Aerith Gainsborough
- 1 Aetherize
- 1 An Offer You Can't Refuse
- 1 Angel of Vitality
- 1 Arcane Denial
- 1 Arcane Signet
- 1 Archaeomancer's Map
- 1 Authority of the Consuls
- 1 Azorius Chancery
- 1 Azorius Signet
- 1 Blind Obedience
- 1 Brainstorm
- 1 Brokers Hideout
- 1 Bruvac the Grandiloquent
- 1 Cleric Class
- 1 Command Tower
- 1 Counterspell
- 1 Deserted Beach
- 1 Didn't Say Please
- 1 Drogskol Reaver
- 1 Emergency Eject
- 1 Exemplar of Light
- 1 Exotic Orchard
- 1 Expel the Interlopers
- 1 Fabled Passage
- 1 Farewell
- 1 Fatehold Charm
- 1 Frantic Search
- 1 Fraying Sanity
- 1 Fumigate
- 1 Ghostly Prison
- 1 Glacial Fortress
- 1 Gleaming Bastion
- 1 Gogo, Master of Mimicry
- 1 Gold-Forged Thopteryx
- 1 Grand Arbiter Augustin IV
- 1 Haliya, Guided by Light
- 1 Hallowed Fountain
- 1 Heliod's Intervention
- 1 Hope Estheim
- 1 Hydroelectric Specimen // Hydroelectric Laboratory
- 3 Island
- 1 Jidoor, Aristocratic Capital // Overture
- 1 Jwari Disruption // Jwari Ruins
- 1 Kitsune's Technique
- 1 Leyline of Hope
- 1 Liliana the Faultless
- 1 Maddening Cacophony
- 1 Mana Sculpt
- 1 Mangara, the Diplomat
- 1 Midnight Clock
- 1 Moon-Blessed Cleric
- 1 Mystic Gate
- 1 Mystic Sanctuary
- 1 Negate
- 1 Obscura Storefront
- 1 Pearl Medallion
- 5 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Propaganda
- 1 Psychic Corrosion
- 1 Radiant Fountain
- 1 Razorgrass Ambush // Razorgrass Field
- 1 Reliquary Tower
- 1 Rest in Peace
- 1 Restoration Magic
- 1 Rhox Faithmender
- 1 Riot Control
- 1 Riverchurn Monument
- 1 Sea of Clouds
- 1 Sejiri Refuge
- 1 Sejiri Shelter // Sejiri Glacier
- 1 Shabraz, the Skyshark
- 1 Sky Diamond
- 1 Smothering Tithe
- 1 Sol Ring
- 1 Soul Warden
- 1 Space-Time Anomaly
- 1 Sphinx of the Revelation
- 1 Swords to Plowshares
- 1 Talisman of Progress
- 1 The Water Crystal
- 1 The Wind Crystal
- 1 Thought Vessel
- 1 Time Wipe
- 1 Tranquil Cove
- 1 Tundra
- 1 Unstoppable Plan
- 1 Well of Lost Dreams
- 1 Will, Scion of Peace
- 1 Windfall