Shrines by d3aN.

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 3

Deck overview

Go-Shintai of Life's Origin pilots a five-color Shrine avalanche: early enchantresses provide speed, a critical mass of Shrine permanents scales drain/burn triggers, and token armies close out. The commander is both a token factory and recursion engine, returning key enchantments from the graveyard. Zur the Enchanter acts as a hidden commander, tutoring cheap enchantments on each attack. Secondary lines lean on Hallowed Haunting, Honden of Life's Web, and Sanctum of All to snowball. With 36 lands and a mix of ramp and cost reducers, the deck reliably reaches its commander by turn four, then doubles Shrine triggers through Sanctum of All and Weaver of Harmony. No infinite combo exists; repeated upkeep/end-step Shrine triggers and combat are the finish.

Decklist (100 cards)

  • 1 Aang's Journey
  • 1 Arcane Signet
  • 1 Breeding Pool
  • 1 Chromatic Lantern
  • 1 Command Tower
  • 1 Counterspell
  • 1 Crescent Island Temple
  • 1 Cultivate
  • 1 Destiny Spinner
  • 1 Doomwake Giant
  • 1 Dryad of the Ilysian Grove
  • 1 Eidolon of Blossoms
  • 1 Enchantress's Presence
  • 1 Enlightened Tutor
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Extinguish All Hope
  • 1 Farseek
  • 1 Fellwar Stone
  • 1 Fertile Ground
  • 4 Forest
  • 1 Ghostly Prison
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Godless Shrine
  • 1 Greater Auramancy
  • 1 Hall of Heliod's Generosity
  • 1 Hallowed Fountain
  • 1 Hallowed Haunting
  • 1 Hei Bai, Forest Guardian
  • 1 Herald of the Pantheon
  • 1 Heroic Intervention
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 1 Idyllic Tutor
  • 1 Indatha Triome
  • 2 Island
  • 1 Jetmir's Garden
  • 1 Jukai Naturalist
  • 1 Jungle Shrine
  • 1 Ketria Triome
  • 1 Kyoshi Island Plaza
  • 1 Leyline of the Guildpact
  • 1 Mesa Enchantress
  • 2 Mountain
  • 1 Northern Air Temple
  • 1 Overgrown Tomb
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 3 Plains
  • 1 Propaganda
  • 1 Reliquary Tower
  • 1 Resurgent Belief
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Shattered Heights
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Sandsteppe Citadel
  • 1 Satyr Enchanter
  • 1 Seaside Citadel
  • 1 Setessan Champion
  • 1 Shrine Steward
  • 1 Sigil of the Empty Throne
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 1 Spara's Headquarters
  • 1 Sphere of Safety
  • 1 Sterling Grove
  • 1 Stomping Ground
  • 2 Swamp
  • 1 Swords to Plowshares
  • 1 Sythis, Harvest's Hand
  • 1 Temple Garden
  • 1 The Spirit Oasis
  • 1 The World Tree
  • 1 Weaver of Harmony
  • 1 White Lotus Hideout
  • 1 Windswept Heath
  • 1 Yenna, Redtooth Regent
  • 1 Zagoth Triome
  • 1 Zur the Enchanter
  • 1 Zur, Eternal Schemer