Ojer Axonil Melek Upgrade by user8428273
Format: Commander
Commander: Ojer Axonil, Deepest Might // Temple of Power
Bracket: 3
DeckCheck Threat Index: 27
Deck overview
This deck uses Ojer Axonil, Deepest Might to turn small red noncombat-damage events into four damage each. Its main plan is to deploy cheap pingers such as Thermo-Alchemist, Spear Spewer, and Guttersnipe, then cast inexpensive instants and sorceries for repeated amplified triggers. A typical assembled board can deal about 12 damage to each opponent on the first operating turn and 16 on later turns, allowing a turn-7 table kill if it is not disrupted. The deck has strong role redundancy and several useful sweepers, but it has limited tutoring, no counterspell protection, few answers to enchantments, and little graveyard or stack interaction. Ojer Axonil, Deepest Might is the key bottleneck: without it, the same creatures produce only ordinary chip damage. The commander’s death trigger helps against destruction, but it does not protect the supporting creatures or stop exile, sacrifice, or board-wide removal.
Decklist (100 cards)
- 1 Abrade
- 1 Arcane Signet
- 1 Blasphemous Act
- 1 Blazing Crescendo
- 1 Blisterspit Gremlin
- 1 Bulk Up
- 1 Cathartic Reunion
- 1 Chandra, Torch of Defiance
- 1 Chaos Warp
- 1 Cinder Pyromancer
- 1 Comet Storm
- 1 Coruscation Mage
- 1 Defiler of Instinct
- 1 Demand Answers
- 1 Electrostatic Field
- 1 End the Festivities
- 1 Erebor Flamesmith
- 1 Faithless Looting
- 1 Fiery Confluence
- 1 Fiery Inscription
- 1 Fire Diamond
- 1 Firebrand Archer
- 1 Gamble
- 1 Grab the Prize
- 1 Grapeshot
- 1 Guttersnipe
- 1 Harsh Mentor
- 1 Impact Tremors
- 1 Kessig Flamebreather
- 1 Kindlespark Duo
- 1 Lava Dart
- 1 Light Up the Stage
- 1 Lightning Bolt
- 1 Lightning Greaves
- 1 Magmaquake
- 1 Manabarbs
- 1 Mind Stone
- 1 Mizzium Mortars
- 1 Mizzix's Mastery
- 32 Mountain
- 1 Myriad Landscape
- 1 Ojer Axonil, Deepest Might // Temple of Power
- 1 Past in Flames
- 1 Pyrohemia
- 1 Rain of Embers
- 1 Reckless Impulse
- 1 Reforge the Soul
- 1 Repercussion
- 1 Seething Song
- 1 Shivan Gorge
- 1 Sol Ring
- 1 Spear Spewer
- 1 Spikefield Hazard // Spikefield Cave
- 1 Sulfuric Vortex
- 1 Swiftfoot Boots
- 1 Tectonic Hazard
- 1 Thermo-Alchemist
- 1 Thrill of Possibility
- 1 Tyrite Sanctum
- 1 Underworld Breach
- 1 Unleash Fury
- 1 Unruly Catapult
- 1 Urza's Rage
- 1 Valakut Exploration
- 1 Volcanic Fallout
- 1 Wayfarer's Bauble
- 1 Wheel of Misfortune
- 1 Witch's Mark
- 1 Wrenn's Resolve