3.2.5 Maralen - Lorwyn Calling by user6047550

Format: Commander

Commander: Maralen, Fae Ascendant

Bracket: 3

Deck overview

This Sultai deck is helmed by Maralen, Fae Ascendant, a value engine that exiles the top two cards of an opponent's library whenever an Elf or Faerie enters, then lets you cast one of those cards per turn with mana value the number of Elves and Faeries you control. The deck leans heavily into the **clash** mechanic-cards that reward you for winning a top-of-library comparison-and pairs it with robust top-deck manipulation (Lantern of Insight, Sensei's Divining Top, Mirri's Guile) to ensure you consistently win those clashes. The primary plan is to build a critical mass of Elves and Faeries, use the commander to steal spells from opponents, and leverage cheat effects like Marvo, Deep Operative and Turntimber Symbiosis to land high-impact threats ahead of curve. Combat damage via a growing flyer army and value creatures is the main win condition, with a single extra-turn spell (Temporal Mastery) as a tempo spike. The deck is a midrange value pile that aims to out-card-advantage the table rather than assemble a compact combo.

Decklist (100 cards)

  • 1 Abundant Countryside
  • 1 Alela, Cunning Conqueror
  • 1 Arcane Signet
  • 1 Bala Ged Recovery // Bala Ged Sanctuary
  • 1 Beyeen Veil // Beyeen Coast
  • 1 Bitterbloom Bearer
  • 1 Bitterblossom
  • 1 Bloom Tender
  • 1 Boggart Trawler // Boggart Bog
  • 1 Bojuka Bog
  • 1 Bookwurm
  • 1 Bottomless Pool // Locker Room
  • 1 Brainstorm
  • 1 Brazen Borrower // Petty Theft
  • 1 Breeding Pool
  • 1 Broken Ambitions
  • 1 Captivating Glance
  • 1 Command Tower
  • 1 Commit // Memory
  • 1 Connive // Concoct
  • 1 Crystal Shard
  • 1 Cultivate
  • 1 Deathcap Glade
  • 1 Deathrite Shaman
  • 1 Disciple of Freyalise // Garden of Freyalise
  • 1 Driven // Despair
  • 1 Elves of Deep Shadow
  • 1 Expel from Orazca
  • 1 Extraordinary Journey
  • 1 Fell the Profane // Fell Mire
  • 1 Find // Finality
  • 1 Flooded Grove
  • 1 Forest
  • 1 Funeral Room // Awakening Hall
  • 1 Gigantomancer
  • 1 Gilt-Leaf Ambush
  • 1 Glasspool Mimic // Glasspool Shore
  • 1 Gonti, Night Minister
  • 1 Hagra Mauling // Hagra Broodpit
  • 1 Halimar Depths
  • 1 Heartless Conscription
  • 1 Hedge Maze
  • 1 Hoarder's Greed
  • 1 Hydroelectric Specimen // Hydroelectric Laboratory
  • 1 Island
  • 1 Jwari Disruption // Jwari Ruins
  • 1 Kodama's Reach
  • 1 Lantern of Insight
  • 1 Lashweed Lurker
  • 1 Malakir Rebirth // Malakir Mire
  • 1 Maralen, Fae Ascendant
  • 1 Marvo, Deep Operative
  • 1 Memory Lapse
  • 1 Metamorphosis Fanatic
  • 1 Mirri's Guile
  • 1 Mirror Room // Fractured Realm
  • 1 Misty Rainforest
  • 1 Mortuary Mire
  • 1 Nath's Elite
  • 1 Never // Return
  • 1 Overgrown Tomb
  • 1 Polluted Delta
  • 1 Ponder
  • 1 Reason // Believe
  • 1 Recross the Paths
  • 1 Repudiate // Replicate
  • 1 Research the Deep
  • 1 Revitalizing Repast // Old-Growth Grove
  • 1 Revive the Fallen
  • 1 Ringskipper
  • 1 Scattering Stroke
  • 1 Scroll Rack
  • 1 Sea Gate Restoration // Sea Gate, Reborn
  • 1 Selfless Safewright
  • 1 Sensei's Divining Top
  • 1 Sink into Stupor // Soporific Springs
  • 1 Sol Ring
  • 1 Spellstutter Sprite
  • 1 Spring Cleaning
  • 1 Swamp
  • 1 Talisman of Curiosity
  • 1 Talisman of Dominance
  • 1 Talisman of Resilience
  • 1 Tangled Florahedron // Tangled Vale
  • 1 Temporal Mastery
  • 1 Turntimber Symbiosis // Turntimber, Serpentine Wood
  • 1 Undercity Sewers
  • 1 Underground Mortuary
  • 1 Urza's Saga
  • 1 Vanishment
  • 1 Verdant Catacombs
  • 1 Waterlogged Teachings // Inundated Archive
  • 1 Watery Grave
  • 1 Weed Strangle
  • 1 Whirlpool Whelm
  • 1 Wizened Snitches
  • 1 Wolverine Riders
  • 1 Woodland Guidance
  • 1 Yavimaya, Cradle of Growth
  • 1 Zagoth Triome