FF8 (Final Fantasy cards only) (duplicated from Adoboros) by user1116595
Format: Commander
Commander: The Wandering Minstrel
Bracket: 3
Deck overview
The Wandering Minstrel leads a five-color midrange deck centered on Town lands and diverse creature threats. The primary strategy utilizes the commander to bypass the enter-tapped drawback of over twenty Town utility lands, rapidly establishing five or more Towns to generate free Elemental tokens each combat. The deck closes games by accumulating a wide creature board and activating the commander's eight-mana WUBRG ability to grant massive power boosts scaled to Town count. Secondary win paths rely on high-impact summons like Summon: Bahamut and Summon: Primal Odin, massive single-target strikes from Jumbo Cactuar with Genji Glove, or extra turn sequences powered by Ultimecia, Omnipotent.
Decklist (100 cards)
- 1 Absolute Virtue
- 1 Adventurer's Inn
- 1 Arcane Signet
- 1 Ash Barrens
- 1 Balamb Garden, SeeD Academy // Balamb Garden, Airborne
- 1 Balamb T-Rexaur
- 1 Baron, Airship Kingdom
- 1 Battle Menu
- 1 Bonders' Enclave
- 1 Cactuar
- 1 Capital City
- 1 Castle Ardenvale
- 1 Choco-Comet
- 1 Chocobo Kick
- 1 Clive's Hideaway
- 1 Combat Tutorial
- 1 Command Tower
- 1 Conqueror's Flail
- 1 Crossroads Village
- 1 Crypt of the Eternals
- 1 Crystal Fragments // Summon: Alexander
- 1 Danitha Capashen, Paragon
- 1 Dreams of Laguna
- 1 Eden, Seat of the Sanctum
- 1 Elixir
- 1 Exotic Orchard
- 1 Fight On!
- 1 Fire Magic
- 1 Forge of Heroes
- 1 Game Trail
- 1 Genji Glove
- 1 Gohn, Town of Ruin
- 1 Gongaga, Reactor Town
- 1 Guadosalam, Farplane Gateway
- 1 Gysahl Greens
- 1 Haste Magic
- 1 Insomnia, Crown City
- 1 Iron Giant
- 1 Ishgard, the Holy See // Faith & Grief
- 1 Jidoor, Aristocratic Capital // Overture
- 1 Jumbo Cactuar
- 1 Jungle Shrine
- 1 Light Up the Stage
- 1 Lindblum, Industrial Regency // Mage Siege
- 1 Lion Heart
- 1 Lunatic Pandora
- 1 Malboro
- 1 Memories Returning
- 1 Midgar, City of Mako // Reactor Raid
- 1 Moogles' Valor
- 1 Path of Ancestry
- 1 Phoenix Down
- 1 Protection Magic
- 1 PuPu UFO
- 1 Quistis Trepe
- 1 Rabanastre, Royal City
- 1 Random Encounter
- 1 Reach the Horizon
- 1 Relentless X-ATM092
- 1 Relm's Sketching
- 1 Replicating Ring
- 1 Restoration Magic
- 1 Rinoa Heartilly
- 1 Seaside Citadel
- 1 Seifer Almasy
- 1 Sharlayan, Nation of Scholars
- 1 Sidequest: Card Collection // Magicked Card
- 1 Sidequest: Catch a Fish // Cooking Campsite
- 1 Sidequest: Raise a Chocobo // Black Chocobo
- 1 Sleep Magic
- 1 Sol Ring
- 1 Sorceress's Schemes
- 1 Squall, SeeD Mercenary
- 1 Starting Town
- 1 Summon: Bahamut
- 1 Summon: G.F. Cerberus
- 1 Summon: G.F. Ifrit
- 1 Summon: Leviathan
- 1 Summon: Primal Odin
- 1 Summon: Shiva
- 1 Teferi, Mage of Zhalfir
- 1 Temple of the False God
- 1 The Gold Saucer
- 1 The Reality Chip
- 1 The Wandering Minstrel
- 1 Thunder Magic
- 1 Tonberry
- 1 Town Greeter
- 1 Travel the Overworld
- 1 Treno, Dark City
- 1 Triple Triad
- 1 Ultimate Magic: Holy
- 1 Ultimecia, Temporal Threat
- 1 Ultimecia, Time Sorceress // Ultimecia, Omnipotent
- 1 Vector, Imperial Capital
- 1 Weapons Vendor
- 1 Windurst, Federation Center
- 1 You're Not Alone
- 1 Zanarkand, Ancient Metropolis // Lasting Fayth
- 1 Zell Dincht