FF8 (Final Fantasy cards only) (duplicated from Adoboros) by user1116595

Format: Commander

Commander: The Wandering Minstrel

Bracket: 3

Deck overview

The Wandering Minstrel leads a five-color midrange deck centered on Town lands and diverse creature threats. The primary strategy utilizes the commander to bypass the enter-tapped drawback of over twenty Town utility lands, rapidly establishing five or more Towns to generate free Elemental tokens each combat. The deck closes games by accumulating a wide creature board and activating the commander's eight-mana WUBRG ability to grant massive power boosts scaled to Town count. Secondary win paths rely on high-impact summons like Summon: Bahamut and Summon: Primal Odin, massive single-target strikes from Jumbo Cactuar with Genji Glove, or extra turn sequences powered by Ultimecia, Omnipotent.

Decklist (100 cards)

  • 1 Absolute Virtue
  • 1 Adventurer's Inn
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Balamb Garden, SeeD Academy // Balamb Garden, Airborne
  • 1 Balamb T-Rexaur
  • 1 Baron, Airship Kingdom
  • 1 Battle Menu
  • 1 Bonders' Enclave
  • 1 Cactuar
  • 1 Capital City
  • 1 Castle Ardenvale
  • 1 Choco-Comet
  • 1 Chocobo Kick
  • 1 Clive's Hideaway
  • 1 Combat Tutorial
  • 1 Command Tower
  • 1 Conqueror's Flail
  • 1 Crossroads Village
  • 1 Crypt of the Eternals
  • 1 Crystal Fragments // Summon: Alexander
  • 1 Danitha Capashen, Paragon
  • 1 Dreams of Laguna
  • 1 Eden, Seat of the Sanctum
  • 1 Elixir
  • 1 Exotic Orchard
  • 1 Fight On!
  • 1 Fire Magic
  • 1 Forge of Heroes
  • 1 Game Trail
  • 1 Genji Glove
  • 1 Gohn, Town of Ruin
  • 1 Gongaga, Reactor Town
  • 1 Guadosalam, Farplane Gateway
  • 1 Gysahl Greens
  • 1 Haste Magic
  • 1 Insomnia, Crown City
  • 1 Iron Giant
  • 1 Ishgard, the Holy See // Faith & Grief
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Jumbo Cactuar
  • 1 Jungle Shrine
  • 1 Light Up the Stage
  • 1 Lindblum, Industrial Regency // Mage Siege
  • 1 Lion Heart
  • 1 Lunatic Pandora
  • 1 Malboro
  • 1 Memories Returning
  • 1 Midgar, City of Mako // Reactor Raid
  • 1 Moogles' Valor
  • 1 Path of Ancestry
  • 1 Phoenix Down
  • 1 Protection Magic
  • 1 PuPu UFO
  • 1 Quistis Trepe
  • 1 Rabanastre, Royal City
  • 1 Random Encounter
  • 1 Reach the Horizon
  • 1 Relentless X-ATM092
  • 1 Relm's Sketching
  • 1 Replicating Ring
  • 1 Restoration Magic
  • 1 Rinoa Heartilly
  • 1 Seaside Citadel
  • 1 Seifer Almasy
  • 1 Sharlayan, Nation of Scholars
  • 1 Sidequest: Card Collection // Magicked Card
  • 1 Sidequest: Catch a Fish // Cooking Campsite
  • 1 Sidequest: Raise a Chocobo // Black Chocobo
  • 1 Sleep Magic
  • 1 Sol Ring
  • 1 Sorceress's Schemes
  • 1 Squall, SeeD Mercenary
  • 1 Starting Town
  • 1 Summon: Bahamut
  • 1 Summon: G.F. Cerberus
  • 1 Summon: G.F. Ifrit
  • 1 Summon: Leviathan
  • 1 Summon: Primal Odin
  • 1 Summon: Shiva
  • 1 Teferi, Mage of Zhalfir
  • 1 Temple of the False God
  • 1 The Gold Saucer
  • 1 The Reality Chip
  • 1 The Wandering Minstrel
  • 1 Thunder Magic
  • 1 Tonberry
  • 1 Town Greeter
  • 1 Travel the Overworld
  • 1 Treno, Dark City
  • 1 Triple Triad
  • 1 Ultimate Magic: Holy
  • 1 Ultimecia, Temporal Threat
  • 1 Ultimecia, Time Sorceress // Ultimecia, Omnipotent
  • 1 Vector, Imperial Capital
  • 1 Weapons Vendor
  • 1 Windurst, Federation Center
  • 1 You're Not Alone
  • 1 Zanarkand, Ancient Metropolis // Lasting Fayth
  • 1 Zell Dincht