Mothman by user9595189

Format: Commander

Commander: The Wise Mothman

Bracket: 3

Deck overview

This Sultai list builds around The Wise Mothman as a flexible mill, rad-counter, and +1/+1-counter engine. By stacking rad counters and proliferating, each upkeep mills more cards; every nonland card milled puts counters on the team, creating a growing evasive board. The deck also carries independent two-card kill packages: Bruvac with kicked Maddening Cacophony, Duskmantle Guildmage with The Master of Lake-town, and Bloodchief Ascension plus Mindcrank. The Mothman is not a double-faced commander, and there is no hidden commander. Secondary lines use Fraying Sanity with Traumatize or finish through combat with a huge, unblockable The Mindskinner. The deck balances proactive mill, proliferate, and a modest interaction package of removal and countermagic.

Decklist (100 cards)

  • 1 An Offer You Can't Refuse
  • 1 Arcane Signet
  • 1 Archive Trap
  • 1 Assassin's Trophy
  • 1 Atomize
  • 1 Beast Within
  • 1 Birds of Paradise
  • 1 Bloodchief Ascension
  • 1 Branching Evolution
  • 1 Bred for the Hunt
  • 1 Breeding Pool
  • 1 Bruvac the Grandiloquent
  • 1 Casualties of War
  • 1 Command Tower
  • 1 Consuming Aberration
  • 1 Contagion Clasp
  • 1 Contentious Plan
  • 1 Corpsejack Menace
  • 1 Counterspell
  • 1 Drowned Catacomb
  • 1 Duskmantle Guildmage
  • 1 Duskshell Crawler
  • 1 Evolution Sage
  • 1 Experimental Augury
  • 1 Farseek
  • 1 Flux Channeler
  • 6 Forest
  • 1 Fractured Sanity
  • 1 Fraying Sanity
  • 1 Glimpse the Unthinkable
  • 1 Glowing One
  • 1 Guardian Project
  • 1 Hardened Scales
  • 1 Hedge Maze
  • 1 Hedron Crab
  • 1 Heroic Intervention
  • 1 Hidden Hideout
  • 1 Hinterland Harbor
  • 1 Inexorable Tide
  • 1 Inspiring Call
  • 5 Island
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Karn's Bastion
  • 1 Maddening Cacophony
  • 1 Memory Erosion
  • 1 Mesmeric Orb
  • 1 Mindcrank
  • 1 Misty Rainforest
  • 1 Mutational Advantage
  • 1 Nature's Lore
  • 1 Nemesis of Reason
  • 1 Nuclear Fallout
  • 1 Opulent Palace
  • 1 Polluted Delta
  • 1 Putrefy
  • 1 Rapid Hybridization
  • 1 Reclamation Sage
  • 1 Rogue's Passage
  • 1 Ruin Crab
  • 1 Sin, Spira's Punishment
  • 1 Singularity Rupture
  • 1 Sol Ring
  • 1 Sunken Hollow
  • 6 Swamp
  • 1 Swan Song
  • 1 Swiftfoot Boots
  • 1 Tekuthal, Inquiry Dominus
  • 1 Tezzeret's Gambit
  • 1 The Ancient One
  • 1 The Master of Lake-town
  • 1 The Master, Transcendent
  • 1 The Mindskinner
  • 1 The Wise Mothman
  • 1 Three Visits
  • 1 Traumatize
  • 1 Undercity Sewers
  • 1 Urborg, Tomb of Yawgmoth
  • 1 Uro, Titan of Nature's Wrath
  • 1 Verdant Catacombs
  • 1 Vexing Radgull
  • 1 Visions of Beyond
  • 1 Winding Constrictor
  • 1 Woodland Cemetery
  • 1 Yavimaya, Cradle of Growth
  • 1 Zagoth Triome
  • 1 Zellix, Sanity Flayer