Ghoulish Monarchy by Death

Format: Commander

Commander: The Weaver King

Bracket: 3

DeckCheck Threat Index: 35

Deck overview

This deck is a Dimir mill and reanimation strategy led by The Weaver King. It leverages early artifact acceleration and cost reducers to cast its 6-mana commander ahead of curve. The Weaver King features Shadow, making it nearly impossible to block in standard pods. When it connects, it mills the defending player and reanimates creatures put into opposing graveyards from libraries that turn. The deck supports this game plan with dense mill enablers like Hedron Crab, Mind Funeral, and Singularity Rupture, alongside independent heavy hitters such as Consuming Aberration, Guiltfeeder, and The Mindskinner. A robust interactive suite composed of efficient countermagic, creature removal, and combat deterrents (Propaganda, No Mercy) keeps the pilot alive while stolen creatures and graveyard-scaled damage close the game around Turn 9.

Decklist (100 cards)

  • 1 Aetherize
  • 1 Arcane Signet
  • 1 Bojuka Bog
  • 1 Brainstorm
  • 1 Bubbling Muck
  • 1 Choked Estuary
  • 1 Command Tower
  • 1 Consuming Aberration
  • 1 Counterspell
  • 1 Countersquall
  • 1 Cruel Calculations
  • 1 Dark Ritual
  • 1 Dimir Signet
  • 1 Drown in the Loch
  • 1 Drowned Catacomb
  • 1 Exotic Orchard
  • 1 Extract from Darkness
  • 1 Fact or Fiction
  • 1 Feed the Swarm
  • 1 Fellwar Stone
  • 1 Fireshrieker
  • 1 Frantic Search
  • 1 Guiltfeeder
  • 1 Hedron Crab
  • 1 High Tide
  • 1 Imp's Mischief
  • 1 Imperious Mindbreaker
  • 1 Infernal Grasp
  • 1 Into the Story
  • 13 Island
  • 1 Jet Medallion
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Lightning Greaves
  • 1 Master's Councillors
  • 1 Memory Plunder
  • 1 Mind Funeral
  • 1 Mindcrank
  • 1 Negate
  • 1 Nemesis of Reason
  • 1 Night's Whisper
  • 1 No Mercy
  • 1 Notion Rain
  • 1 Ponder
  • 1 Propaganda
  • 1 Psychic Strike
  • 1 Reliquary Tower
  • 1 Rise of the Dark Realms
  • 1 Ruin Crab
  • 1 Sapphire Medallion
  • 1 Shipwreck Marsh
  • 1 Sign in Blood
  • 1 Singularity Rupture
  • 1 Sol Ring
  • 1 Sphinx's Tutelage
  • 1 Sunken Hollow
  • 13 Swamp
  • 1 Swiftfoot Boots
  • 1 Syr Konrad, the Grim
  • 1 Tainted Isle
  • 1 Talisman of Dominance
  • 1 Taskmaster, Mercenary Mimic
  • 1 The Master of Lake-town
  • 1 The Mindskinner
  • 1 The Water Crystal
  • 1 The Weaver King
  • 1 Thought Scour
  • 1 Thought Vessel
  • 1 Troop of Ponies
  • 1 Underground River
  • 1 Visions of Beyond
  • 1 Watery Grave
  • 1 Wayfarer's Bauble
  • 1 Whispering Madness
  • 1 Windfall
  • 1 Withering Torment
  • 1 Wizard's Staff