shrine by user8727019
Format: Commander
Commander: Go-Shintai of Life's Origin
Bracket: 2
DeckCheck Threat Index: 31
Deck overview
This deck is a five-color enchantment tribal strategy commanded by Go-Shintai of Life's Origin. It focuses on assembling a critical mass of Shrines to generate compounding incremental advantages in mana, card draw, tokens, and direct life drain. Early turns establish mana acceleration and color fixing through green ramp spells and enchantress enablers like Sythis, Harvest's Hand and Sanctum Weaver. Once the commander resolves, every subsequent Shrine doubles its board presence by generating 1/1 Shrine creature tokens. The mid-game stabilizes behind defensive pillowfort enchantments such as Sphere of Safety and Ghostly Prison. The primary path to victory involves deploying Sanctum of All, which tutors remaining Shrines directly onto the battlefield while doubling all Shrine triggers once six are assembled. This creates an overwhelming drain engine through Sanctum of Stone Fangs and Northern Air Temple, backed by wide token beatdowns to eliminate the table by Turn 8.
Decklist (100 cards)
- 1 Aang's Journey
- 1 Arcane Signet
- 1 Brago, King Eternal
- 1 Calix, Destiny's Hand
- 1 Chromatic Lantern
- 1 Command Tower
- 1 Commander's Sphere
- 1 Crescent Island Temple
- 1 Cryptolith Rite
- 1 Cultivate
- 1 Decanter of Endless Water
- 1 Doomwake Giant
- 1 Eerie Ultimatum
- 1 Enchantress's Presence
- 1 Enduring Vitality
- 1 Extinguish All Hope
- 1 Farseek
- 1 Fellwar Stone
- 8 Forest
- 1 Ghostly Prison
- 1 Go-Shintai of Ancient Wars
- 1 Go-Shintai of Boundless Vigor
- 1 Go-Shintai of Hidden Cruelty
- 1 Go-Shintai of Life's Origin
- 1 Go-Shintai of Lost Wisdom
- 1 Go-Shintai of Shared Purpose
- 1 Hall of Heliod's Generosity
- 1 Hallowed Haunting
- 1 Helm of the Gods
- 1 Herald of the Pantheon
- 1 Honden of Cleansing Fire
- 1 Honden of Infinite Rage
- 1 Honden of Life's Web
- 1 Honden of Night's Reach
- 1 Honden of Seeing Winds
- 6 Island
- 1 Jukai Naturalist
- 1 Kyoshi Island Plaza
- 1 Leyline of the Guildpact
- 1 Lightning Greaves
- 5 Mountain
- 1 Northern Air Temple
- 1 Obeka, Splitter of Seconds
- 1 Paradox Haze
- 7 Plains
- 1 Primevals' Glorious Rebirth
- 1 Privileged Position
- 1 Propaganda
- 1 Reliquary Tower
- 1 Rogue's Passage
- 1 Sanctum Weaver
- 1 Sanctum of All
- 1 Sanctum of Calm Waters
- 1 Sanctum of Fruitful Harvest
- 1 Sanctum of Shattered Heights
- 1 Sanctum of Stone Fangs
- 1 Sanctum of Tranquil Light
- 1 Sigil of the Empty Throne
- 1 Sol Ring
- 1 Southern Air Temple
- 1 Sphere of Safety
- 1 Sterling Grove
- 6 Swamp
- 1 Swiftfoot Boots
- 1 Sythis, Harvest's Hand
- 1 The Spirit Oasis
- 1 Thought Vessel
- 1 Vault of the Archangel
- 1 Venser, the Sojourner
- 1 Virtue of Knowledge // Vantress Visions
- 1 Whirlwind of Thought
- 1 White Lotus Hideout
- 1 Wildsear, Scouring Maw