Terra test by localghost2
Format: Commander
Commander: Terra, Magical Adept // Esper Terra
Bracket: 3
DeckCheck Threat Index: 32
Deck overview
This deck is a 5-color enchantment midrange strategy that harnesses the power of Final Fantasy Summon Sagas and Enchantress synergies. Commanded by Terra, Magical Adept, the deck seeks to develop its mana base through Town lands and ramp spells while stocking the graveyard and hand with versatile enchantments. Once Terra transforms into Esper Terra, her ability to create token copies of nonlegendary Sagas with three bonus lore counters allows the deck to instantly trigger every chapter of game-ending threats like Summon: Bahamut and Summon: Knights of Round. Supported by protective anchors like Zur, Eternal Schemer and recursion powerhouses like Starfield of Nyx, the deck generates overwhelming card advantage and direct burn. While vulnerable to early enchantment wipes and mana friction from tapped lands, its explosive mid-game burst and deep resilience make it an inevitable threat at casual and optimized tables alike.
Decklist (100 cards)
- 1 Adventurer's Inn
- 1 An Offer You Can't Refuse
- 1 Arcane Signet
- 1 Baron, Airship Kingdom
- 1 Birds of Paradise
- 1 Capital City
- 1 Chromatic Lantern
- 1 Clash of the Eikons
- 1 Clive's Hideaway
- 1 Command Tower
- 1 Counterspell
- 1 Coveted Jewel
- 1 Crossroads Village
- 1 Crystal Fragments // Summon: Alexander
- 1 Cultivate
- 1 Dryad of the Ilysian Grove
- 1 Eden, Seat of the Sanctum
- 1 Eidolon of Blossoms
- 1 Esper Origins // Summon: Esper Maduin
- 1 Exotic Orchard
- 1 Extinguish All Hope
- 1 Farseek
- 2 Forest
- 1 Garnet, Princess of Alexandria
- 1 Gohn, Town of Ruin
- 1 Gongaga, Reactor Town
- 1 Guadosalam, Farplane Gateway
- 1 Hall of Heliod's Generosity
- 1 Hallow
- 1 High Noon
- 1 Insomnia, Crown City
- 1 Ishgard, the Holy See // Faith & Grief
- 2 Island
- 1 Jidoor, Aristocratic Capital // Overture
- 1 Jill, Shiva's Dominant // Shiva, Warden of Ice
- 1 Jukai Naturalist
- 1 Lightning Greaves
- 1 Lindblum, Industrial Regency // Mage Siege
- 1 Midgar, City of Mako // Reactor Raid
- 2 Mountain
- 1 Narci, Fable Singer
- 1 Narset's Reversal
- 1 Nesting Grounds
- 1 O'aka, Traveling Merchant
- 1 Path to Exile
- 2 Plains
- 1 Power Conduit
- 1 Rabanastre, Royal City
- 1 Reach the Horizon
- 1 Rhythm of the Wild
- 1 Rydia, Summoner of Mist
- 1 Sharlayan, Nation of Scholars
- 1 Sigurd, Jarl of Ravensthorpe
- 1 Sol Ring
- 1 Starfield of Nyx
- 1 Starting Town
- 1 Summon: Anima
- 1 Summon: Bahamut
- 1 Summon: Brynhildr
- 1 Summon: Choco/Mog
- 1 Summon: Esper Ramuh
- 1 Summon: Esper Valigarmanda
- 1 Summon: Fat Chocobo
- 1 Summon: Fenrir
- 1 Summon: G.F. Cerberus
- 1 Summon: G.F. Ifrit
- 1 Summon: Good King Mog XII
- 1 Summon: Ixion
- 1 Summon: Knights of Round
- 1 Summon: Kujata
- 1 Summon: Leviathan
- 1 Summon: Magus Sisters
- 1 Summon: Primal Garuda
- 1 Summon: Primal Odin
- 1 Summon: Shiva
- 1 Summon: Titan
- 1 Summon: Valefor
- 1 Summon: Yojimbo
- 1 Summoner's Grimoire
- 2 Swamp
- 1 Swords to Plowshares
- 1 Sythis, Harvest's Hand
- 1 Terra, Magical Adept // Esper Terra
- 1 The Gold Saucer
- 1 The Wandering Minstrel
- 1 Three Visits
- 1 Tom Bombadil
- 1 Travel the Overworld
- 1 Treno, Dark City
- 1 Vector, Imperial Capital
- 1 Windurst, Federation Center
- 1 Yuna, Grand Summoner
- 1 Yuna, Hope of Spira
- 1 Zanarkand, Ancient Metropolis // Lasting Fayth
- 1 Zur, Eternal Schemer