Ephara by user1605190
Format: Commander
Commander: Ephara, God of the Polis
Bracket: 3
DeckCheck Threat Index: 27
Deck overview
Ephara, God of the Polis leads an Azorius control and value deck built to exploit enter-the-battlefield abilities and flash timing. The deck deploys Ephara by Turn 4, utilizing cheap self-bouncing creatures like Whitemane Lion and Stonecloaker to trigger Ephara's draw ability on opponents' turns. This generates consistent card advantage to sustain a full hand of interaction and board pieces. In the mid-to-late game, the deck transitions into board presence using threats like The Watcher in the Water, Sun Titan, and Master Splicer, while protecting key permanents with Eerie Interlude and countermagic. Defensive pillars like Ghostly Prison and Propaganda deter incoming attacks, while the Rishadan pirate suite extracts incremental sacrifice taxes. The primary win condition relies on overwhelming opponents through multiple combat phases with buffed tokens, utility creatures, and an active indestructible Ephara, closing the game around Turn 10.
Decklist (100 cards)
- 1 Adarkar Wastes
- 1 Aether Channeler
- 1 An Offer You Can't Refuse
- 1 Ancient Ziggurat
- 1 Arcane Signet
- 1 Auriok Champion
- 1 Aven Interrupter
- 1 Aviary Mechanic
- 1 Azorius Signet
- 1 Calciform Pools
- 1 Champion of Wits
- 1 Charming Prince
- 1 Claim Jumper
- 1 Command Tower
- 1 Counterspell
- 1 Displacer Kitten
- 1 Dour Port-Mage
- 1 Dovin's Veto
- 1 Eerie Interlude
- 1 Eldrazi Skyspawner
- 1 Ephara's Dispersal
- 1 Ephara's Enlightenment
- 1 Ephara, God of the Polis
- 1 Ephemerate
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Faerie Mastermind
- 1 Farewell
- 1 Ghostly Flicker
- 1 Ghostly Prison
- 1 Glacial Fortress
- 1 Hallowed Fountain
- 1 Hope-Ender Coatl
- 1 Invasion of Theros // Ephara, Ever-Sheltering
- 13 Island
- 1 Loran of the Third Path
- 1 Master Splicer
- 1 Mentor of the Meek
- 1 Mind Stone
- 1 Mulldrifter
- 1 Mystical Tutor
- 1 Negate
- 1 Palace Jailer
- 1 Panharmonicon
- 13 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Propaganda
- 1 Razortide Bridge
- 1 Recruiter of the Guard
- 1 Reliquary Tower
- 1 Rescuer Chwinga
- 1 Restoration Angel
- 1 Sakashima's Student
- 1 Shrieking Drake
- 1 Skyclave Apparition
- 1 Sol Ring
- 1 Solemn Simulacrum
- 1 Soul Warden
- 1 Soul's Attendant
- 1 Soulherder
- 1 Spellseeker
- 1 Stonecloaker
- 1 Sun Titan
- 1 Suture Priest
- 1 Swords to Plowshares
- 1 Talisman of Progress
- 1 Teleportation Circle
- 1 Temple of Enlightenment
- 1 The Watcher in the Water
- 1 Thought Vessel
- 1 Time Wipe
- 1 Venser, Shaper Savant
- 1 Wall of Omens
- 1 Wayfarer's Bauble
- 1 Whitemane Lion