Hope, life milling by Kujakuh

Format: Commander

Commander: Hope Estheim

Bracket: 3

Deck overview

This is a lifegain-mill control deck built around Hope Estheim, who turns every point of life gained into direct mill at your end step. The game plan is to deploy a dense web of lifegain triggers (Soul Warden, Soul's Attendant, Authority of the Consuls) and multiply both the life gained and the mill produced with doublers like Alhammarret's Archive, Bruvac the Grandiloquent, and The Water Crystal. The primary win condition is milling all opponents out, accelerated by Maddening Cacophony (kicked) with Bruvac on the board, or by amassing a huge life total to trigger Felidar Sovereign or Aetherflux Reservoir. The deck leans heavily on its life-mill engine, with a solid interaction suite of counterspells, removal, and pillow-fort effects to buy time.

Decklist (100 cards)

  • 1 Absorb
  • 1 Adarkar Wastes
  • 1 Adventurer's Inn
  • 1 Aerith Gainsborough
  • 1 Aetherflux Reservoir
  • 1 Ajani, Strength of the Pride
  • 1 Alhammarret's Archive
  • 1 An Offer You Can't Refuse
  • 1 Angel of Vitality
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Authority of the Consuls
  • 1 Azorius Signet
  • 1 Beacon of Immortality
  • 1 Blind Obedience
  • 1 Boon Reflection
  • 1 Bruvac the Grandiloquent
  • 1 Cleric Class
  • 1 Command Tower
  • 1 Congregate
  • 1 Counterspell
  • 1 Daxos, Blessed by the Sun
  • 1 Deserted Beach
  • 1 Doctor Strange, Surgeon
  • 1 Dovin's Veto
  • 1 Drogskol Reaver
  • 1 Exemplar of Light
  • 1 Felidar Sovereign
  • 1 Floodfarm Verge
  • 1 Fractured Sanity
  • 1 Fumigate
  • 1 Ghostly Prison
  • 1 Glacial Fortress
  • 1 Gold-Forged Thopteryx
  • 1 Guide of Souls
  • 1 Haliya, Guided by Light
  • 1 Hallowed Fountain
  • 1 Heliod's Intervention
  • 1 Heliod, Sun-Crowned
  • 1 Hope Estheim
  • 7 Island
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Kwain, Itinerant Meddler
  • 1 Leyline of Hope
  • 1 Lightning Greaves
  • 1 Maddening Cacophony
  • 1 Mangara, the Diplomat
  • 1 Mystic Gate
  • 1 Path to Exile
  • 13 Plains
  • 1 Port Town
  • 1 Prairie Stream
  • 1 Pristine Talisman
  • 1 Propaganda
  • 1 Radiant Fountain
  • 1 Reliquary Tower
  • 1 Restoration Magic
  • 1 Rhox Faithmender
  • 1 Riot Control
  • 1 Riverchurn Monument
  • 1 Ruin Crab
  • 1 Serra Ascendant
  • 1 Skycloud Expanse
  • 1 Sol Ring
  • 1 Soul Warden
  • 1 Soul's Attendant
  • 1 Space-Time Anomaly
  • 1 Sphinx's Revelation
  • 1 Supreme Verdict
  • 1 Suture Priest
  • 1 Swiftfoot Boots
  • 1 Swords to Plowshares
  • 1 Talisman of Progress
  • 1 Tasha's Hideous Laughter
  • 1 The Gaffer
  • 1 The Water Crystal
  • 1 The Wind Crystal
  • 1 Tranquil Cove
  • 1 War Report
  • 1 Well of Lost Dreams
  • 1 Will, Scion of Peace
  • 1 Y'shtola Rhul