Zur the Enchanter by user7974401

Format: Commander

Commander: Zur the Enchanter

Bracket: 2

Deck overview

Zur the Enchanter turns this list into an Esper toolbox deck that wins by repeated attack-trigger tutoring rather than by assembling a two-card combo. The primary plan builds Zur into a double-striking, toughness-based commander with High Alert, Battle Mastery, Demonic Embrace, and Combat Research, killing each opponent in two swings while the same fetch engine provides removal and stax enchantments. A secondary path accrues tokens from Court of Grace, Curse of Disturbance, and Skrelv's Hive and rebuilds with Sun Titan and Sevinne's Reclamation. Zur is both engine and win condition; there is no hidden commander. Expect a midrange control-voltron hybrid with a slow, grindy goldfish.

Decklist (100 cards)

  • 1 Access Tunnel
  • 1 Anguished Unmaking
  • 1 Arcane Sanctum
  • 1 Arcane Signet
  • 1 Azorius Chancery
  • 1 Back for Seconds
  • 1 Banishing Light
  • 1 Battle Mastery
  • 1 Blossombind
  • 1 Bridge from Below
  • 1 Can't Stay Away
  • 1 Cartographer's Hawk
  • 1 Cartouche of Solidarity
  • 1 Caves of Koilos
  • 1 Combat Research
  • 1 Command Tower
  • 1 Court of Grace
  • 1 Crystal Shard
  • 1 Curse of Disturbance
  • 1 Curse of Vitality
  • 1 Damn
  • 1 Dauthi Voidwalker
  • 1 Day of Judgment
  • 1 Demonic Embrace
  • 1 Despark
  • 1 Dovin's Veto
  • 1 Dragonlord Ojutai
  • 1 Dreamshackle Geist
  • 1 Drowned Catacomb
  • 1 Eel Umbra
  • 1 Evolving Wilds
  • 1 Frozen in Ice
  • 1 Ghoulish Impetus
  • 1 Glacial Fortress
  • 1 Gnashing of Teeth
  • 1 Hallowed Fountain
  • 1 High Alert
  • 1 Inquisitive Glimmer
  • 1 Irma, Part-Time Mutant
  • 7 Island
  • 1 Isolated Chapel
  • 1 Kaya's Ghostform
  • 1 Key to the Side-Door
  • 1 Labyrinth of Skophos
  • 1 Lavinia of the Tenth
  • 1 Lavinia, Azorius Renegade
  • 1 Long River's Pull
  • 1 Mangara, the Diplomat
  • 1 Minion's Return
  • 1 Nowhere to Run
  • 1 Opt
  • 1 Path of Ancestry
  • 1 Peregrine Drake
  • 1 Phyrexian Unlife
  • 1 Pippin, Guard of the Citadel
  • 7 Plains
  • 1 Planar Disruption
  • 1 Pooling Venom
  • 1 Prairie Stream
  • 1 Redemption Choir
  • 1 Retreat to Coralhelm
  • 1 Ringing Strike Mastery
  • 1 Ruin Raider
  • 1 Sevinne's Reclamation
  • 1 Silent Hallcreeper
  • 1 Skrelv's Hive
  • 1 Sol Ring
  • 1 Solemn Simulacrum
  • 1 Spell Pierce
  • 1 Story Circle
  • 1 Sun Titan
  • 1 Sunken Hollow
  • 6 Swamp
  • 1 Swiftfoot Boots
  • 1 Swords to Plowshares
  • 1 Temple of Deceit
  • 1 Temple of Silence
  • 1 Temporal Isolation
  • 1 Tishana's Tidebinder
  • 1 Traveler's Cloak
  • 1 Wayfarer's Bauble
  • 1 Witness Protection
  • 1 Zur the Enchanter