Shrine by BROBOT

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 3

DeckCheck Threat Index: 38

Deck overview

This deck is a dedicated five-color Shrine Enchantress strategy commanded by Go-Shintai of Life's Origin. The game plan focuses on utilizing early ramp, basic-land fixing, and enchantress card engines such as Sythis, Harvest's Hand and Enchantress's Presence to draw through the library. Once Go-Shintai of Life's Origin enters the battlefield, every subsequent Shrine doubles board presence by generating a 1/1 Shrine creature token. The deck quickly scales Shrine counts to trigger powerful engines like The Spirit Oasis and Kyoshi Island Plaza. The primary win condition peaks on Turn 6 with Sanctum of All, which searches for key Shrines every upkeep and doubles all Shrine triggers once six Shrines are controlled. This unleashes overwhelming passive life drain via Sanctum of Stone Fangs and Northern Air Temple, alongside massive combat buffs from Southern Air Temple and go-wide token armies. With built-in recursion on the commander and protection from Clever Concealment, the deck systematically overwhelms the table.

Decklist (100 cards)

  • 1 Abundant Growth
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Banishing Light
  • 1 Bring to Light
  • 1 Cast Out
  • 1 Cleansing Nova
  • 1 Clever Concealment
  • 1 Command Tower
  • 1 Crescent Island Temple
  • 1 Cultivate
  • 1 Doomwake Giant
  • 1 Elvish Archivist
  • 1 Enchantress's Presence
  • 1 Entity Tracker
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Faeburrow Elder
  • 1 Flicker of Fate
  • 10 Forest
  • 1 Ghostly Dancers
  • 1 Ghostly Prison
  • 1 Gloomshrieker
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Greater Tanuki
  • 1 Hei Bai, Forest Guardian
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 1 Imprisoned in the Moon
  • 4 Island
  • 1 Jukai Naturalist
  • 1 Kyoshi Island Plaza
  • 1 Mesa Enchantress
  • 3 Mountain
  • 1 Nessian Wanderer
  • 1 Northern Air Temple
  • 1 Nyxborn Behemoth
  • 1 Omen of the Hunt
  • 1 Path of Ancestry
  • 1 Path to Exile
  • 4 Plains
  • 1 Psemilla, Meletian Poet
  • 1 Rampant Growth
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Shattered Heights
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Satyr Enchanter
  • 1 Setessan Champion
  • 1 Shrine Steward
  • 1 Sigil of the Empty Throne
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 3 Swamp
  • 1 Sylvan Reclamation
  • 1 Sythis, Harvest's Hand
  • 1 Teferi's Time Twist
  • 1 Terramorphic Expanse
  • 1 The Coming of Galactus
  • 1 The Spirit Oasis
  • 1 Thriving Bluff
  • 1 Thriving Grove
  • 1 Thriving Heath
  • 1 Thriving Isle
  • 1 Thriving Moor
  • 1 Together as One
  • 1 Vibrant Cityscape
  • 1 What Must Be Done
  • 1 Whirlwind of Thought
  • 1 White Lotus Tile
  • 1 Zur the Enchanter