Saruman Orc by user4042561

Format: Commander

Commander: Saruman, the White Hand

Bracket: 3

DeckCheck Threat Index: 31

Deck overview

This deck is a focused Grixis Spellslinger strategy led by Saruman, the White Hand. The primary game plan converts noncreature spell casts into a rapidly growing Orc Army token, capitalizing on the commander's high toughness and innate ward {2} protection. Mid-game turns leverage trigger amplifiers like Harmonic Prodigy and Veyran, Voice of Duality to inflate the Army into double-digit power. Rather than relying solely on traditional combat, the deck closes games efficiently using direct burn and fling spells such as Chandra's Ignition, Fling, Gravitic Punch, and Rite of Consumption, alongside unblockable enablers like Herald of Secret Streams and The Black Gate. Secondary token engines like Lord of the Nazgûl and Shark Typhoon provide resilient wide boards if the commander is removed. While vulnerable to bounce and mass exile, strong single-target redirect and hexproof spells keep the tall Army safe through lethal execution.

Decklist (100 cards)

  • 1 All Will Be One
  • 1 Arcane Denial
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Bedevil
  • 1 Beseech the Queen
  • 1 Blasphemous Act
  • 1 Bolt Bend
  • 1 Brush Off
  • 1 Chandra's Ignition
  • 1 Clearwater Pathway // Murkwater Pathway
  • 1 Command Tower
  • 1 Corsairs of Umbar
  • 1 Counterspell
  • 1 Crumbling Necropolis
  • 1 Deep Analysis
  • 1 Diabolic Tutor
  • 1 Drowned Catacomb
  • 1 Exotic Orchard
  • 1 Fall of Cair Andros
  • 1 Fling
  • 1 Foray of Orcs
  • 1 Frantic Search
  • 1 Gathering of Darkness
  • 1 Glamdring, Foe-hammer // Gleam of Death
  • 1 Gravitic Punch
  • 1 Grishnákh, Brash Instigator
  • 1 Gríma, Saruman's Footman
  • 1 Harmonic Prodigy
  • 1 Herald of Secret Streams
  • 1 Hidden Lair
  • 1 Imp's Mischief
  • 1 In the Darkness Bind Them
  • 5 Island
  • 1 Kess, Dissident Mage
  • 1 Lazotep Plating
  • 1 Lightning Greaves
  • 1 Lord of the Nazgûl
  • 1 Mistrise Village
  • 1 Misty Mountains Raider
  • 1 Mount Doom
  • 6 Mountain
  • 1 My Precious // Allure of Power
  • 1 Nightscape Familiar
  • 1 One Ring to Rule Them All
  • 1 Orcish Medicine
  • 1 Orcish Siegemaster
  • 1 Path of Ancestry
  • 1 Primal Amulet // Primal Wellspring
  • 1 Relic of Sauron
  • 1 Resonating Lute
  • 1 Ringsight
  • 1 Rite of Consumption
  • 1 Rivendell
  • 1 Rogue's Passage
  • 1 Saruman's Trickery
  • 1 Saruman, the White Hand
  • 1 Sauron, the Dark Lord
  • 1 Scorched Geyser
  • 1 Seething Landscape
  • 1 Seize the Spoils
  • 1 Shark Typhoon
  • 1 Shivan Reef
  • 1 Silundi Vision // Silundi Isle
  • 1 Smoldering Marsh
  • 1 Sol Ring
  • 1 Soul Immolation
  • 1 Soul's Fire
  • 1 Special Move
  • 1 Storm of Saruman
  • 1 Stormcarved Coast
  • 1 Sulfur Falls
  • 1 Sulfurous Springs
  • 1 Summons of Saruman
  • 1 Sunken Hollow
  • 1 Surrounded by Orcs
  • 4 Swamp
  • 1 Tackle Artist
  • 1 Taurean Mauler
  • 1 The Black Gate
  • 1 The Great Goblin
  • 1 The One Ring
  • 1 The Ozolith
  • 1 Treason of Isengard
  • 1 Uncover the Moon-Letters
  • 1 Veyran, Voice of Duality
  • 1 Warg Rider
  • 1 Wizard's Staff