Fardu U by jrightler

Format: Commander

Commander: Neriv, Heart of the Storm

Bracket: 2

DeckCheck Threat Index: 29

Deck overview

This Mardu deck leverages Neriv, Heart of the Storm to turn transient creatures, haste attackers, and myriad tokens into lethal damage bursts. The strategy focuses on establishing early mana and utility permanents during turns 1 through 3, casting Neriv on turn 4, and unleashing aggressive creatures on turn 5. Because Neriv doubles all damage dealt by creatures that entered the battlefield this turn, cards with myriad like Tiamat's Fanatics and Elturel Survivors deal double combat damage immediately upon entry. Burn triggers from creatures like Fear of Burning Alive and Combustible Gearhulk also double, rapidly threatening opposing life totals. The deck backs up this aggressive clock with flexible spot removal like Fracture and Withering Torment to eliminate key blockers and problematic permanents. While the deck generates high damage velocity, it relies heavily on Neriv remaining on the battlefield without dense protection suites, making board recovery and sequencing crucial to closing out games on turn 8.

Decklist (100 cards)

  • 1 Aligned Heart
  • 1 Arabella, Abandoned Doll
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Big Score
  • 1 Blacksmith's Talent
  • 1 Bloodfell Caves
  • 1 Caustic Exhale
  • 1 Combustible Gearhulk
  • 1 Command Tower
  • 1 Coordinated Maneuver
  • 1 Cursed Mirror
  • 1 Cut a Deal
  • 1 Damn
  • 1 Defibrillating Current
  • 1 Desolate Mire
  • 1 Devastating Onslaught
  • 1 Devoted Duelist
  • 1 Divine Resilience
  • 1 Dragonskull Summit
  • 1 Eaten Alive
  • 1 Electrodominance
  • 1 Elturel Survivors
  • 1 Embalmed Ascendant
  • 1 Enduring Innocence
  • 1 Erode
  • 1 Fall of the Hammer
  • 1 Fear of Burning Alive
  • 1 Feral Deathgorger // Dusk Sight
  • 1 Fireglass Mentor
  • 1 Fracture
  • 1 Frontline Rush
  • 1 Heroic Reinforcements
  • 1 Impact Tremors
  • 1 Isolated Chapel
  • 1 Lightning Greaves
  • 1 Loyal Apprentice
  • 1 Mana Geyser
  • 1 Mangara, the Diplomat
  • 1 Mardu Devotee
  • 1 Midnight Mayhem
  • 9 Mountain
  • 1 Nasty End
  • 1 Neglected Manor
  • 1 Neriv, Heart of the Storm
  • 1 Nomad Outpost
  • 1 Nova Hellkite
  • 1 Perforating Artist
  • 8 Plains
  • 1 Professional Face-Breaker
  • 1 Purging Stormbrood // Absorb Essence
  • 1 Radiant Summit
  • 1 Razortrap Gorge
  • 1 Reigning Victor
  • 1 Ride's End
  • 1 Rising of the Day
  • 1 Rowan's Grim Search
  • 1 Salt Road Packbeast
  • 1 Shadow Summoning
  • 1 Shocking Sharpshooter
  • 1 Sol Ring
  • 1 Stormplain Detainment
  • 1 Stormshriek Feral // Flush Out
  • 1 Subira, Tulzidi Caravanner
  • 1 Sulfurous Springs
  • 1 Sundown Pass
  • 1 Sunscorched Divide
  • 1 Sunspine Lynx
  • 6 Swamp
  • 1 Syr Vondam, Sunstar Exemplar
  • 1 Talisman of Hierarchy
  • 1 Thundering Raiju
  • 1 Tiamat's Fanatics
  • 1 Undead Sprinter
  • 1 Vampiric Rites
  • 1 Vanquish the Horde
  • 1 Village Rites
  • 1 Welcoming Vampire
  • 1 Wind-Scarred Crag
  • 1 Withering Torment