Zur Budget cEDH
Format: Commander
Commander: Zur the Enchanter
Bracket: 4
DeckCheck Threat Index: 51
Deck overview
This deck is an Esper Control-Combo build helmed by Zur the Enchanter. It leverages Zur's combat trigger to establish defensive board control, card advantage, and stax asymmetry before closing the game with a compact combo finish. By deploying Zur on Turn 3 via 2-CMC mana rocks, the deck attacks on Turn 4 to tutor critical enchantments directly onto the battlefield, including Curator's Ward for hexproof, Rule of Law to restrict opponent spellcasting, or Rest in Peace combined with Web of Inertia to shut down opposing combat. While controlling the tempo of the table with efficient countermagic and spot removal, the deck assembles its primary win condition: casting Laboratory Maniac followed by Demonic Consultation to exile the entire library, then drawing a card with a cheap cantrip to achieve an immediate victory. Alternatively, resolving a mid-game Ad Nauseam easily draws into the entire combo suite alongside protective counterspells.
Decklist (100 cards)
- 1 Access Tunnel
- 1 Ad Nauseam
- 1 Adarkar Wastes
- 1 An Offer You Can't Refuse
- 1 Anticipate
- 1 Aqueous Form
- 1 Arcane Denial
- 1 Arcane Signet
- 1 Auramancer
- 1 Aven Mindcensor
- 1 Azorius Signet
- 1 Bitter Triumph
- 1 Caves of Koilos
- 1 Choked Estuary
- 1 Combat Research
- 1 Command Tower
- 1 Concealed Courtyard
- 1 Consider
- 1 Contaminated Landscape
- 1 Counterspell
- 1 Curator's Ward
- 1 Dark Petition
- 1 Darkslick Shores
- 1 Darksteel Mutation
- 1 Demonic Consultation
- 1 Diabolic Tutor
- 1 Dimir Signet
- 1 Dispel
- 1 Dizzy Spell
- 1 Drowned Catacomb
- 1 Enter the Enigma
- 1 Entity Tracker
- 1 Ertai Resurrected
- 1 Escape Tunnel
- 1 Exotic Orchard
- 1 Fabled Passage
- 1 Fellwar Stone
- 1 Fetid Pools
- 1 Flood of Recollection
- 1 Glacial Fortress
- 1 Go for the Throat
- 1 Imprisoned in the Moon
- 1 Impulse
- 1 Irrigated Farmland
- 8 Island
- 1 Isolated Chapel
- 1 Laboratory Maniac
- 1 Long River's Pull
- 1 Mirrorshell Crab
- 1 Negate
- 1 Nine Lives
- 1 Opt
- 1 Peek
- 1 Perplex
- 1 Phyrexian Arena
- 1 Phyrexian Reclamation
- 1 Phyrexian Unlife
- 4 Plains
- 1 Ponder
- 1 Port Town
- 1 Prairie Stream
- 1 Preordain
- 1 Rest in Peace
- 1 Rewind
- 1 Rule of Law
- 1 Seachrome Coast
- 1 Seal of Cleansing
- 1 Sevinne's Reclamation
- 1 Silence
- 1 Slip Through Space
- 1 Sol Ring
- 1 Solemnity
- 1 Staggering Insight
- 1 Sunken Hollow
- 3 Swamp
- 1 Swords to Plowshares
- 1 Talisman of Dominance
- 1 Talisman of Hierarchy
- 1 Talisman of Progress
- 1 Think Twice
- 1 Touch the Spirit Realm
- 1 Underground River
- 1 Unwind
- 1 Void Rend
- 1 Waterlogged Teachings // Inundated Archive
- 1 Web of Inertia
- 1 Winds of Rath
- 1 Zur the Enchanter