Mutant Miller by Fat_Frijolero

Format: Commander

Commander: The Wise Mothman

Bracket: 2

DeckCheck Threat Index: 23

Deck overview

This deck is a mid-power Sultai strategy helmed by The Wise Mothman, combining mill mechanics, radiation counters, and +1/+1 counter beatdown. The primary game plan revolves around casting Mothman on Turn 3 or 4, spreading rad counters to every player, and triggering Mothman's ability whenever nonland cards are milled. Over successive turn rotations, mill engines such as Mesmeric Orb and Mindcrank accelerate counter accumulation, rapidly ballooning Mothman and accompanying Mutant creatures into lethal threats. Opponents take continuous life loss from radiation while facing evasive commander damage. Because the list lacks fast mana and tutors, its pace is dictated by standard curve progression and natural card draw. While defensive instants like Mutational Advantage and Ripples of Potential safeguard tall boards, the deck features minimal interaction against opposing combos and relies primarily on closing the game through sequential combat steps.

Decklist (100 cards)

  • 1 Agent Frank Horrigan
  • 1 Alpha Deathclaw
  • 1 Arcane Signet
  • 1 Ash Barrens
  • 1 Atomize
  • 1 Biomass Mutation
  • 1 Bloatfly Swarm
  • 1 Branching Evolution
  • 1 Casualties of War
  • 1 Cathedral Acolyte
  • 1 Command Tower
  • 1 Contagion Clasp
  • 1 Contaminated Drink
  • 1 Corpsejack Menace
  • 1 Cultivate
  • 1 Darkwater Catacombs
  • 1 Drowned Catacomb
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Farseek
  • 1 Feral Ghoul
  • 1 Fetid Pools
  • 1 Find // Finality
  • 5 Forest
  • 1 Fraying Sanity
  • 1 Glowing One
  • 1 Guardian Project
  • 1 Hancock, Ghoulish Mayor
  • 1 Hardened Scales
  • 1 Harmonize
  • 1 Harold and Bob, First Numens
  • 1 Hinterland Harbor
  • 1 Inexorable Tide
  • 1 Infesting Radroach
  • 1 Inspiring Call
  • 5 Island
  • 1 Jason Bright, Glowing Prophet
  • 1 Lily Bowen, Raging Grandma
  • 1 Lumbering Megasloth
  • 1 Marcus, Mutant Mayor
  • 1 Mariposa Military Base
  • 1 Mesmeric Orb
  • 1 Mindcrank
  • 1 Mirelurk Queen
  • 1 Mortuary Mire
  • 1 Mutational Advantage
  • 1 Nesting Grounds
  • 1 Nightkin Ambusher
  • 1 Nuclear Fallout
  • 1 Nuka-Nuke Launcher
  • 1 Opulent Palace
  • 1 Overflowing Basin
  • 1 Path of Ancestry
  • 1 Power Fist
  • 1 Putrefy
  • 1 Radstorm
  • 1 Rampaging Yao Guai
  • 1 Rampant Growth
  • 1 Raul, Trouble Shooter
  • 1 Ripples of Potential
  • 1 Ruin Crab
  • 1 Screeching Scorchbeast
  • 1 Sol Ring
  • 1 Strong, the Brutish Thespian
  • 1 Struggle for Project Purity
  • 1 Sunken Hollow
  • 5 Swamp
  • 1 Tainted Isle
  • 1 Tainted Wood
  • 1 Talisman of Curiosity
  • 1 Talisman of Dominance
  • 1 Talisman of Resilience
  • 1 Tato Farmer
  • 1 Temple of Deceit
  • 1 Temple of Malady
  • 1 Temple of Mystery
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 The Ghoul, Gunslinger
  • 1 The Master, Transcendent
  • 1 The Wise Mothman
  • 1 Vault 12: The Necropolis
  • 1 Vault 87: Forced Evolution
  • 1 Vexing Radgull
  • 1 Viridescent Bog
  • 1 Watchful Radstag
  • 1 Woodland Cemetery
  • 1 Young Deathclaws