dungeons by bherman13

Format: Commander

Commander: Kenrith, the Returned King

Bracket: 3

DeckCheck Threat Index: 34

Deck overview

This deck is a five-color midrange strategy built around the Venture into the Dungeon and Initiative mechanics, using Kenrith, the Returned King as a versatile utility engine and mana sink. The game plan focuses on deploying early initiative and venture creatures to progress through dungeons like the Undercity, accumulating mana, card selection, and board presence. Room-doubling effects from Hama Pashar, Ruin Seeker and Dungeon Delver accelerate this progression, unlocking potent completion payoffs such as Undermountain Adventurer and Caves of Chaos Adventurer. While the deck features strong resilience and redundancy across its creature suite, its mana base contains significant tapped land friction, and its win condition relies almost entirely on sustained combat steps. Opponents can contest the strategy by wiping the board or stealing the initiative through evasive attacks, requiring careful defensive management until Kenrith can grant haste and trample to close out the game.

Decklist (100 cards)

  • 1 Acererak the Archlich
  • 1 Arcane Sanctum
  • 1 Arcane Signet
  • 1 Bane's Contingency
  • 1 Bar the Gate
  • 1 Barrowin of Clan Undurr
  • 1 Battlefield Forge
  • 1 Blasphemous Act
  • 1 Blood Money
  • 1 Bountiful Promenade
  • 1 Breeding Pool
  • 1 Caves of Chaos Adventurer
  • 1 Chromatic Lantern
  • 1 Cloister Gargoyle
  • 1 Command Tower
  • 1 Conjurer's Closet
  • 1 Decanter of Endless Water
  • 1 Displacer Beast
  • 1 Duke Ulder Ravengard
  • 1 Dungeon Delver
  • 1 Dungeon Descent
  • 1 Eccentric Apprentice
  • 1 Ellywick Tumblestrum
  • 1 Essence Capture
  • 1 Exotic Orchard
  • 1 Explore the Underdark
  • 1 Farewell
  • 1 Farseek
  • 1 Fellwar Stone
  • 1 Feywild Caretaker
  • 1 Find the Path
  • 1 Flooded Grove
  • 1 Fly
  • 3 Forest
  • 1 From the Catacombs
  • 1 Frontier Bivouac
  • 1 Hama Pashar, Ruin Seeker
  • 1 Hinterland Harbor
  • 1 Immovable Rod
  • 1 Imoen, Mystic Trickster
  • 1 Indatha Triome
  • 3 Island
  • 1 Kenrith, the Returned King
  • 1 Ketria Triome
  • 1 Loot Dispute
  • 1 Massacre Wurm
  • 1 Mechanized Production
  • 1 Midnight Pathlighter
  • 3 Mountain
  • 1 Mystic Monastery
  • 1 Nadaar, Selfless Paladin
  • 1 Nomad Outpost
  • 1 Omenpath Journey
  • 1 Opulent Palace
  • 1 Passageway Seer
  • 1 Path to Exile
  • 1 Pest Infestation
  • 1 Phial of Galadriel
  • 2 Plains
  • 1 Precipitous Drop
  • 1 Progenitus
  • 1 Radiant Solar
  • 1 Raffine's Tower
  • 1 Ravenloft Adventurer
  • 1 Revel in Riches
  • 1 Safana, Calimport Cutthroat
  • 1 Sandsteppe Citadel
  • 1 Sarevok's Tome
  • 1 Savai Triome
  • 1 Seasoned Dungeoneer
  • 1 Sefris of the Hidden Ways
  • 1 Shared Roots
  • 1 Sol Ring
  • 1 Stock Up
  • 4 Swamp
  • 1 Swords to Plowshares
  • 1 Temple of Mystery
  • 1 Thorough Investigation
  • 1 Tomb of Horrors Adventurer
  • 1 Training Grounds
  • 1 Triumphant Adventurer
  • 1 Undermountain Adventurer
  • 1 Varis, Silverymoon Ranger
  • 1 White Plume Adventurer
  • 1 Worldly Tutor
  • 1 Xander's Lounge
  • 1 Yarok, the Desecrated
  • 1 Yuan-Ti Malison
  • 1 Zagoth Triome
  • 1 Ziatora's Proving Ground