Anzrag by user7642368

Format: Commander

Commander: Anzrag, the Quake-Mole

Bracket: 3

DeckCheck Threat Index: 36

Deck overview

This deck is a high-power Gruul combat deck centered on Anzrag, the Quake-Mole. The strategy accelerates Anzrag out on Turn 3 using efficient 1-mana and 2-mana ramp pieces. Once on the battlefield, the deck equips and enchants Anzrag with indestructible and damage-prevention effects like Dolmen Gate and Mithril Coat, alongside force-block enablers like Roar of Challenge and Lure. When opponents block Anzrag, its trigger untaps the entire board and grants an additional combat phase. By stacking power doublers such as Xenagos, God of Revels, Two-Handed Axe, and Unnatural Growth, Anzrag quickly scales to lethal commander damage thresholds, while Kediss, Emberclaw Familiar distributes that damage table-wide. Supported by backup extra-combat beaters like Bloodthirster and Port Razer, the deck presents a relentless combat clock capable of eliminating all three opponents by Turn 6.

Decklist (100 cards)

  • 1 Anara, Wolvid Familiar
  • 1 Anzrag, the Quake-Mole
  • 1 Arcane Signet
  • 1 Azusa, Lost but Seeking
  • 1 Bear Umbra
  • 1 Berserkers' Onslaught
  • 1 Birds of Paradise
  • 1 Blood Mist
  • 1 Bloodthirster
  • 1 Brash Taunter
  • 1 Chaos Warp
  • 1 Command Tower
  • 1 Copperline Gorge
  • 1 Cultivate
  • 1 Dolmen Gate
  • 1 Dragonhawk, Fate's Tempest
  • 1 Eternal Witness
  • 1 Exotic Orchard
  • 1 Fabled Passage
  • 1 Fog
  • 14 Forest
  • 1 Garruk's Uprising
  • 1 Goblin Anarchomancer
  • 1 Goreclaw, Terror of Qal Sisma
  • 1 Hammer of Nazahn
  • 1 Helm of the Host
  • 1 Herd Heirloom
  • 1 Ilharg, the Raze-Boar
  • 1 Jeska, Thrice Reborn
  • 1 Kaldra Compleat
  • 1 Karlach, Fury of Avernus
  • 1 Kediss, Emberclaw Familiar
  • 1 Kodama's Reach
  • 1 Krosan Grip
  • 1 Lizard Blades
  • 1 Llanowar Elves
  • 1 Loxodon Warhammer
  • 1 Loyal Apprentice
  • 1 Lure
  • 1 Mage Slayer
  • 1 Maze of Ith
  • 1 Mithril Coat
  • 12 Mountain
  • 1 Neyith of the Dire Hunt
  • 1 Ouroboroid
  • 1 Pain for All
  • 1 Port Razer
  • 1 Questing Beast
  • 1 Ram Through
  • 1 Raph & Mikey, Troublemakers
  • 1 Return to Nature
  • 1 Rhythm of the Wild
  • 1 Road of Return
  • 1 Roar of Challenge
  • 1 Rockfall Vale
  • 1 Rogue's Passage
  • 1 Saved by the Shell
  • 1 Seize the Spotlight
  • 1 Shadowspear
  • 1 Snakeskin Veil
  • 1 Snow-Covered Forest
  • 1 Sol Ring
  • 1 Spider Manifestation
  • 1 Stomping Ground
  • 1 Stonehoof Chieftain
  • 1 Swiftfoot Boots
  • 1 Sword of the Animist
  • 1 Tamiyo's Safekeeping
  • 1 Taunting Challenge
  • 1 Terramorphic Expanse
  • 1 Two-Handed Axe // Sweeping Cleave
  • 1 Tyrite Sanctum
  • 1 Tyvar's Stand
  • 1 Unnatural Growth
  • 1 Xenagos, God of Revels
  • 1 Zopandrel, Hunger Dominus