Avacyn Wasn't Stopped v3 by DillyDally

Format: Commander

Commander: Avacyn, Angel of Hope

Bracket: 4

DeckCheck Threat Index: 30

Deck overview

This deck is a mono-white midrange strategy that blends equipment synergies with go-wide token generation. It develops a durable mana base through cost reducers and artifact ramp, steadily producing creature tokens through engines like Thousand Moons Smithy, Elspeth, Sun's Champion, and Divine Visitation. The deck transitions into the late game by deploying its commander, Avacyn, Angel of Hope, to grant all friendly permanents indestructible. With Avacyn on the battlefield, equipping Worldslayer executes an asymmetric wipe of all opposing lands and nonland permanents, completely locking the table out of mana. Alternatively, the deck can bypass the lock entirely by swarming the board with Angel or Soldier tokens and closing the game with Moonshaker Cavalry or True Conviction. While the strategy features powerful mass recursion and strong protection from Grand Abolisher and Teferi's Protection, its high mana curve and reliance on combat connections leave it vulnerable to fast noncreature combo decks and targeted exile.

Decklist (100 cards)

  • 1 Adagia, Windswept Bastion
  • 1 Arcane Lighthouse
  • 1 Arcane Signet
  • 1 Ardenn, Intrepid Archaeologist
  • 1 Armory Automaton
  • 1 Avacyn, Angel of Hope
  • 1 Battle Angels of Tyr
  • 1 Bitterthorn, Nissa's Animus
  • 1 Blighted Steppe
  • 1 Brass Squire
  • 1 Bronze Guardian
  • 1 Brotherhood Regalia
  • 1 Castle Ardenvale
  • 1 Cave of the Frost Dragon
  • 1 Command Beacon
  • 1 Court of Grace
  • 1 Dalkovan Encampment
  • 1 Dancer's Chakrams
  • 1 Darksteel Forge
  • 1 Desert of the True
  • 1 Detection Tower
  • 1 Divine Visitation
  • 1 Dragoon's Lance
  • 1 Drifting Meadow
  • 1 Eiganjo, Seat of the Empire
  • 1 Elspeth, Storm Slayer
  • 1 Elspeth, Sun's Champion
  • 1 Emeria Angel
  • 1 Emeria's Call // Emeria, Shattered Skyclave
  • 1 Emeria, the Sky Ruin
  • 1 Exalted Sunborn
  • 1 Finale of Glory
  • 1 Flagstones of Trokair
  • 1 Forbidding Watchtower
  • 1 Fountain Watch
  • 1 Glimmer Lens
  • 1 Goldwarden's Helm
  • 1 Grand Abolisher
  • 1 Hall of Heliod's Generosity
  • 1 Hexgold Hoverwings
  • 1 Ishgard, the Holy See // Faith & Grief
  • 1 Kjeldoran Outpost
  • 1 Kor Haven
  • 1 Legion Loyalty
  • 1 Legion's Landing // Adanto, the First Fort
  • 1 Machinist's Arsenal
  • 1 Maze of Ith
  • 1 Memorial to Glory
  • 1 Minas Tirith
  • 1 Mirran Bardiche
  • 1 Monastery Mentor
  • 1 Monologue Tax
  • 1 Moonshaker Cavalry
  • 1 Mycosynth Lattice
  • 1 Myrsmith
  • 1 Nahiri, the Lithomancer
  • 1 Nykthos, Shrine to Nyx
  • 1 Ojer Taq, Deepest Foundation // Temple of Civilization
  • 1 Ondu Inversion // Ondu Skyruins
  • 1 Ondu Spiritdancer
  • 1 Open the Armory
  • 1 Paladin's Arms
  • 1 Parhelion II
  • 1 Path to Exile
  • 1 Pearl Medallion
  • 5 Plains
  • 1 Redress Fate
  • 1 Return to the Light Realms
  • 1 Rogue's Passage
  • 1 Secluded Steppe
  • 1 Secret Arcade // Dusty Parlor
  • 1 Secret Tunnel
  • 1 Sejiri Shelter // Sejiri Glacier
  • 1 Seraph Sanctuary
  • 1 Serra Ascendant
  • 1 Serra's Sanctum
  • 1 Sigarda's Aid
  • 1 Silver Shroud Costume
  • 1 Smuggler's Share
  • 1 Sol Ring
  • 1 Spellbinder
  • 1 Starnheim Courser
  • 1 Stoneforge Mystic
  • 1 Swords to Plowshares
  • 1 Teferi's Protection
  • 1 The Wind Crystal
  • 1 Thousand Moons Smithy // Barracks of the Thousand
  • 1 Throne of Eldraine
  • 1 Trouble in Pairs
  • 1 True Conviction
  • 1 White Mage's Staff
  • 1 White Sun's Twilight
  • 1 Windbrisk Heights
  • 1 Winds of Abandon
  • 1 Witch Enchanter // Witch-Blessed Meadow
  • 1 Worldslayer