Fantasy Town by The_42nd
Format: Commander
Commander: The Wandering Minstrel
Bracket: 2
DeckCheck Threat Index: 23
Deck overview
This deck uses The Wandering Minstrel to turn 23 tapped Town lands into immediate untapped mana sources across all five colors. The game plan focuses on deploying early ramp and token generators such as Chocobo Racetrack, Sidequest: Raise a Chocobo, and Choco, Seeker of Paradise. By Turn 6, the deck establishes a wide battlefield of Birds, Moogles, and Hero tokens alongside four or more Towns. On Turn 7, the deck reaches eight mana to activate Minstrel's activated ability, granting +5/+5 or more to all other creatures and eliminating the first opponent. Over the next two turn cycles, continued activations, Champions from Beyond, and Chocobo Knights push lethal damage through to eliminate the remaining two players by Turn 9. The deck struggles with minimal instant-speed disruption and high reliance on a surviving creature board, but it excels at mana fixing and resilient token generation.
Decklist (100 cards)
- 1 Adventurer's Inn
- 1 Aerith Rescue Mission
- 1 Aerith, Last Ancient
- 1 Ambrosia Whiteheart
- 1 Arcane Signet
- 1 Balamb Garden, SeeD Academy // Balamb Garden, Airborne
- 1 Baron, Airship Kingdom
- 1 Bartz and Boko
- 1 Blazing Bomb
- 1 Cactuar
- 1 Cait Sith, Fortune Teller
- 1 Call the Mountain Chocobo
- 1 Capital City
- 1 Champions from Beyond
- 1 Choco, Seeker of Paradise
- 1 Choco-Comet
- 1 Chocobo Kick
- 1 Chocobo Knights
- 1 Chocobo Racetrack
- 1 Clive's Hideaway
- 1 Cloudbound Moogle
- 1 Combat Tutorial
- 1 Command Tower
- 1 Commune with Beavers
- 1 Conqueror's Flail
- 1 Crossroads Village
- 1 Cultivate
- 1 Delivery Moogle
- 1 Eden, Seat of the Sanctum
- 1 Elixir
- 1 Ether
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Eye of Nidhogg
- 1 Farseek
- 1 Fight Rigging
- 5 Forest
- 1 G'raha Tia, Scion Reborn
- 1 Gohn, Town of Ruin
- 1 Gongaga, Reactor Town
- 1 Guadosalam, Farplane Gateway
- 1 Gysahl Greens
- 1 Hermes, Overseer of Elpis
- 1 Hope Estheim
- 1 Ice Flan
- 1 Insomnia, Crown City
- 1 Ishgard, the Holy See // Faith & Grief
- 2 Island
- 1 Jidoor, Aristocratic Capital // Overture
- 1 Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
- 1 Jumbo Cactuar
- 1 Lindblum, Industrial Regency // Mage Siege
- 1 Memories Returning
- 1 Midgar, City of Mako // Reactor Raid
- 1 Mog, Moogle Warrior
- 1 Moogles' Valor
- 1 Mountain
- 1 Phoenix Down
- 1 Plains
- 1 PuPu UFO
- 1 Rabanastre, Royal City
- 1 Rampant Growth
- 1 Sazh Katzroy
- 1 Sazh's Chocobo
- 1 Sharlayan, Nation of Scholars
- 1 Sidequest: Raise a Chocobo // Black Chocobo
- 1 Sleep Magic
- 1 Sol Ring
- 1 Solemn Simulacrum
- 1 Starting Town
- 1 Stiltzkin, Moogle Merchant
- 1 Stuck in Summoner's Sanctum
- 1 Summon: Choco/Mog
- 1 Summon: Fat Chocobo
- 1 Summon: Good King Mog XII
- 1 Summoner's Sending
- 1 Swamp
- 1 The Gold Saucer
- 1 The Wandering Minstrel
- 1 Tifa Lockhart
- 1 Tonberry
- 1 Town Greeter
- 1 Travel the Overworld
- 1 Traveling Chocobo
- 1 Treno, Dark City
- 1 Ultimate Magic: Holy
- 1 Ultimate Magic: Meteor
- 1 Vanquish the Horde
- 1 Vector, Imperial Capital
- 1 Vincent, Vengeful Atoner
- 1 Windurst, Federation Center
- 1 World Map
- 1 Yuna's Decision
- 1 Yuna's Whistle
- 1 Zanarkand, Ancient Metropolis // Lasting Fayth