Zur by Phule

Format: Commander

Commander: Zur the Enchanter

Bracket: 3

Deck overview

This Esper enchantment deck, helmed by Zur the Enchanter, is a control-voltron hybrid that leverages Zur's combat-triggered tutoring to assemble a tailored aura suite and a prison of stax pieces. The primary win condition is commander damage: Zur the Enchanter becomes unblockable via Aqueous Form, gains double strike from Battle Mastery, and increases power with All That Glitters or Ethereal Armor. An alternate line uses Phyresis to reach 10 poison counters. Meanwhile, enchantments like Rule of Law, Spirit of the Labyrinth, and Rest in Peace lock opponents out of explosive plays, while Winds of Rath acts as a one-sided board wipe. Secondary threats Sun Titan and Bruna, Light of Alabaster provide resilience and value, and Open the Vaults recovers the entire engine.

Decklist (100 cards)

  • 1 All That Glitters
  • 1 Alseid of Life's Bounty
  • 1 Aqueous Form
  • 1 Arcane Laboratory
  • 1 Arcane Sanctum
  • 1 Auramancer
  • 1 Austere Command
  • 1 Azorius Chancery
  • 1 Azorius Signet
  • 1 Battle Mastery
  • 1 Brainstone
  • 1 Brainstorm
  • 1 Bruna, Light of Alabaster
  • 1 Caves of Koilos
  • 1 Charcoal Diamond
  • 1 Command Tower
  • 1 Confounding Conundrum
  • 1 Counterspell
  • 1 Curator's Ward
  • 1 Cursed Totem
  • 1 Darksteel Ingot
  • 1 Darksteel Mutation
  • 1 Despark
  • 1 Detention Sphere
  • 1 Diabolic Tutor
  • 1 Dimir Aqueduct
  • 1 Diplomatic Immunity
  • 1 Dream Cache
  • 1 Eidolon of Rhetoric
  • 1 Energy Field
  • 1 Energy Flux
  • 1 Ethereal Armor
  • 1 Evolving Wilds
  • 1 Fracture
  • 1 Grasp of Fate
  • 1 Hindering Light
  • 1 Hyena Umbra
  • 1 Imprisoned in the Moon
  • 7 Island
  • 1 Karmic Justice
  • 1 Keep Safe
  • 1 Lavinia, Azorius Renegade
  • 1 Marble Diamond
  • 1 Mind Stone
  • 1 Mortify
  • 1 Negate
  • 1 Nevermore
  • 1 Open the Vaults
  • 1 Orzhov Basilica
  • 1 Orzhov Signet
  • 1 Phyresis
  • 7 Plains
  • 1 Portent
  • 1 Prairie Stream
  • 1 Preordain
  • 1 Prismatic Lens
  • 1 Rest in Peace
  • 1 Rogue's Passage
  • 1 Rule of Law
  • 1 Sign in Blood
  • 1 Sky Diamond
  • 1 Sol Ring
  • 1 Solitary Confinement
  • 1 Spirit of the Labyrinth
  • 1 Staggering Insight
  • 1 Sun Titan
  • 1 Sunken Hollow
  • 7 Swamp
  • 1 Swords to Plowshares
  • 1 Temple of Deceit
  • 1 Temple of Enlightenment
  • 1 Temple of Silence
  • 1 Temple of the False God
  • 1 Terramorphic Expanse
  • 1 Time Wipe
  • 1 Turn Aside
  • 1 Utter End
  • 1 Vanishing
  • 1 Wayfarer's Bauble
  • 1 Web of Inertia
  • 1 Winds of Rath
  • 1 Zur the Enchanter