Kenrith's Haunted Castle by chaos-mrk

Format: Commander

Commander: Kenrith, the Returned King

Bracket: 3

DeckCheck Threat Index: 40

Deck overview

This deck is a 5-color control and engine strategy helmed by Kenrith, the Returned King. It merges two distinct mechanical themes: an extensive Gate land base and an enchantment subtheme utilizing Duskmourn Room cards. The primary objective is to tutor and develop ten uniquely named Gates onto the battlefield, culminating in a same-turn alternate win condition via Maze's End. In parallel, Guild Summit and various Room enchantments generate steady card advantage and utility, while Gond Gate and Spelunking eliminate tap-land tempo penalties. Kenrith provides an ever-present mana sink in the command zone, distributing haste, counters, life, card draw, and reanimation as needed. If the land route is contested, the deck pivots smoothly to alternate win conditions like Central Elevator // Promising Stairs or burn damage from Crackling Perimeter. Strong single-target exile removal and creature board wipes help the deck navigate the midgame safely.

Decklist (100 cards)

  • 1 Arcane Signet
  • 1 Azorius Guildgate
  • 1 Baldur's Gate
  • 1 Basilisk Gate
  • 1 Black Dragon Gate
  • 1 Boros Guildgate
  • 1 Bottomless Pool // Locker Room
  • 1 Central Elevator // Promising Stairs
  • 1 Charred Foyer // Warped Space
  • 1 Circuitous Route
  • 1 Citadel Gate
  • 1 Cliffgate
  • 1 Command Tower
  • 1 Crackling Perimeter
  • 1 Dawn's Truce
  • 1 Dazzling Theater // Prop Room
  • 1 Defiled Crypt // Cadaver Lab
  • 1 Derelict Attic // Widow's Walk
  • 1 Dimir Guildgate
  • 1 District Guide
  • 1 Dollmaker's Shop // Porcelain Gallery
  • 1 Entity Tracker
  • 1 Eternal Witness
  • 1 Exotic Orchard
  • 1 Expedition Map
  • 1 Explore the Underdark
  • 1 Fellwar Stone
  • 2 Forest
  • 1 Funeral Room // Awakening Hall
  • 1 Gate Colossus
  • 1 Gatecreeper Vine
  • 1 Gates Ablaze
  • 1 Gateway Plaza
  • 1 Gateway Sneak
  • 1 Ghostly Dancers
  • 1 Ghostly Keybearer
  • 1 Glassworks // Shattered Yard
  • 1 Golgari Guildgate
  • 1 Gond Gate
  • 1 Grand Entryway // Elegant Rotunda
  • 1 Greenhouse // Rickety Gazebo
  • 1 Gremlin Tamer
  • 1 Gruul Guildgate
  • 1 Guild Summit
  • 1 Heap Gate
  • 1 Heroic Intervention
  • 1 Hold the Gates
  • 1 Inquisitive Glimmer
  • 2 Island
  • 1 Izzet Guildgate
  • 1 Kenrith, the Returned King
  • 1 Keys to the House
  • 1 Manor Gate
  • 1 Marina Vendrell
  • 1 Maze's End
  • 1 Meat Locker // Drowned Diner
  • 1 Mirror Room // Fractured Realm
  • 1 Moldering Gym // Weight Room
  • 1 Moon-Blessed Cleric
  • 2 Mountain
  • 1 Navigation Orb
  • 1 Nine-Fingers Keene
  • 1 Open the Gates
  • 1 Orzhov Guildgate
  • 1 Painter's Studio // Defaced Gallery
  • 1 Path to Exile
  • 2 Plains
  • 1 Planar Nexus
  • 1 Plaza of Harmony
  • 1 Queen Marchesa
  • 1 Rakdos Guildgate
  • 1 Restricted Office // Lecture Hall
  • 1 Roaring Furnace // Steaming Sauna
  • 1 Sea Gate
  • 1 Selesnya Guildgate
  • 1 Selfless Spirit
  • 1 Shark Typhoon
  • 1 Simic Guildgate
  • 1 Smoky Lounge // Misty Salon
  • 1 Sol Ring
  • 1 Spelunking
  • 1 Spore Frog
  • 1 Surgical Suite // Hospital Room
  • 2 Swamp
  • 1 Swords to Plowshares
  • 1 Sylvan Scrying
  • 1 The Black Gate
  • 1 Thran Portal
  • 1 Ticket Booth // Tunnel of Hate
  • 1 Underwater Tunnel // Slimy Aquarium
  • 1 Unholy Annex // Ritual Chamber
  • 1 Urza's Cave
  • 1 Victor, Valgavoth's Seneschal
  • 1 Walk-In Closet // Forgotten Cellar
  • 1 Wilderness Reclamation