Esper Control 2.0 by Hirii
Format: Commander
Commander: Y'shtola, Night's Blessed
Bracket: 3
DeckCheck Threat Index: 32
Deck overview
This Esper deck, commanded by Y'shtola, Night's Blessed, plays a focused spellslinger and pillowfort control game. It uses defensive enchantments like Ghostly Prison, Propaganda, and Sphere of Safety to deter enemy attacks while developing its mana base and card advantage. Once Y'shtola, Night's Blessed enters the battlefield, every noncreature spell with mana value 3 or greater drains 2 life from each opponent and gains 2 life, frequently triggering Y'shtola's end-step card draw when an opponent loses 4 or more life. Secondary drain engines such as Vito, Thorn of the Dusk Rose, Queza, Augur of Agonies, and Bloodchief Ascension accelerate the clock by converting lifegain and card draws into additional table-wide life loss. The deck controls the game state with an efficient removal and counterspell suite before closing out opponents with massive drain spells like Debt to the Deathless or Exsanguinate, creating a reliable and resilient path to victory.
Decklist (100 cards)
- 1 Alisaie Leveilleur
- 1 Alphinaud Leveilleur
- 1 Anguished Unmaking
- 1 Arcane Sanctum
- 1 Arcane Signet
- 1 Archaeomancer's Map
- 1 Archmage Emeritus
- 1 Ash Barrens
- 1 Authority of the Consuls
- 1 Baleful Strix
- 1 Bastion of Remembrance
- 1 Blind Obedience
- 1 Bloodchief Ascension
- 1 Case of the Ransacked Lab
- 1 Choked Estuary
- 1 Circle of Power
- 1 Cleansing Nova
- 1 Command Tower
- 1 Contaminated Aquifer
- 1 Counterspell
- 1 Crux of Fate
- 1 Darkwater Catacombs
- 1 Dawn of Hope
- 1 Debt to the Deathless
- 1 Demolition Field
- 1 Desolate Mire
- 1 Dig Through Time
- 1 Dismember
- 1 Dovin's Veto
- 1 Drowned Catacomb
- 1 Emet-Selch of the Third Seat
- 1 Evolving Wilds
- 1 Exotic Orchard
- 1 Exsanguinate
- 1 Fetid Heath
- 1 Final Judgment
- 1 Ghostly Prison
- 1 Glacial Fortress
- 1 Hypnotic Sprite // Mesmeric Glare
- 1 Idyllic Beachfront
- 1 Imprisoned in the Moon
- 1 Into the Story
- 3 Island
- 1 Isolated Chapel
- 1 Krile Baldesion
- 1 Lethal Scheme
- 1 Lyse Hext
- 1 Narset, Parter of Veils
- 1 Negate
- 1 Observed Stasis
- 1 Papalymo Totolymo
- 1 Path of Ancestry
- 4 Plains
- 1 Port Town
- 1 Prairie Stream
- 1 Propaganda
- 1 Queza, Augur of Agonies
- 1 Relic of Legends
- 1 Rewind
- 1 Rite of Replication
- 1 Scavenger Grounds
- 1 Shineshadow Snarl
- 1 Skycloud Expanse
- 1 Snuff Out
- 1 Sol Ring
- 1 Solve the Equation
- 1 Sphere of Safety
- 1 Sublime Epiphany
- 1 Summon: Good King Mog XII
- 1 Sunken Hollow
- 1 Sunken Ruins
- 1 Sunlit Marsh
- 4 Swamp
- 1 Swiftfoot Boots
- 1 Swords to Plowshares
- 1 Syphon Mind
- 1 Talion, the Kindly Lord
- 1 Talisman of Dominance
- 1 Talisman of Hierarchy
- 1 Talisman of Progress
- 1 Tataru Taru
- 1 Temple of the False God
- 1 Thancred Waters
- 1 Thought Vessel
- 1 Torrential Gearhulk
- 1 Underground River
- 1 Unwind
- 1 Vindicate
- 1 Vito, Thorn of the Dusk Rose
- 1 Void Rend
- 1 White Auracite
- 1 Y'shtola, Night's Blessed