Zur by TsulKalu

Format: Commander

Commander: Zur the Enchanter

Bracket: 2

DeckCheck Threat Index: 30

Deck overview

Zur the Enchanter commands an Esper enchantment control and Voltron deck that converts combat attacks into free enchantment tutoring. The game plan focuses on casting Zur on curve, defending him through combat, and assembling a lethal package of auras such as All That Glitters, Battle Mastery, and Ethereal Armor. Zur eliminates opponents one by one through commander damage while tutorable disruption like Oblivion Ring and Eidolon of Rhetoric slows opposing progress. The deck benefits from deterministic access to key pieces directly from the command zone, removing card-draw variance once Zur begins swinging. However, its mana base suffers from heavy tap-land friction, featuring 18 tap lands and scarce cheap acceleration. Because the deck lacks haste enablers, Zur must survive an entire turn cycle before his engine starts. Furthermore, the linear single-target combat clock gives the table multiple turn cycles to find answers or assemble faster wins.

Decklist (100 cards)

  • 1 Aether Gale
  • 1 All That Glitters
  • 1 Aqueous Form
  • 1 Arcane Sanctum
  • 1 Arrest
  • 1 Auramancer
  • 1 Azorius Chancery
  • 1 Azorius Guildgate
  • 1 Azorius Keyrune
  • 1 Azorius Locket
  • 1 Banish into Fable
  • 1 Banishing Light
  • 1 Barren Moor
  • 1 Battle Mastery
  • 1 Bruna, Light of Alabaster
  • 1 Callaphe, Beloved of the Sea
  • 1 Celestial Archon
  • 1 Claustrophobia
  • 1 Command Tower
  • 1 Compulsory Rest
  • 1 Conclave Tribunal
  • 1 Curator's Ward
  • 1 Curse of Inertia
  • 1 Curse of Verbosity
  • 1 Dimir Aqueduct
  • 1 Dimir Guildgate
  • 1 Dimir Signet
  • 1 Disdainful Stroke
  • 1 Dismal Backwater
  • 1 Dissolve
  • 1 Dovin, Hand of Control
  • 1 Edge of the Divinity
  • 1 Eel Umbra
  • 1 Eidolon of Rhetoric
  • 1 Empyrial Armor
  • 1 Ethereal Armor
  • 1 Ever-Watching Threshold
  • 1 Forsaken Sanctuary
  • 1 Fumigate
  • 1 Hyena Umbra
  • 5 Island
  • 1 Jwar Isle Refuge
  • 1 Kirtar's Wrath
  • 1 Languish
  • 1 Lawmage's Binding
  • 1 Lonely Sandbar
  • 1 Magus of the Abyss
  • 1 Mana Geode
  • 1 Meandering River
  • 1 Mesa Enchantress
  • 1 Mire in Misery
  • 1 Mortify
  • 1 Mystical Dispute
  • 1 Negate
  • 1 Oblivion Ring
  • 1 Omen of the Sea
  • 1 One Thousand Lashes
  • 1 Orzhov Basilica
  • 1 Orzhov Guildgate
  • 1 Orzhov Locket
  • 1 Orzhov Signet
  • 1 Phyrexian Rebirth
  • 11 Plains
  • 1 Prison Realm
  • 1 Righteous Authority
  • 1 Sage's Reverie
  • 1 Scoured Barrens
  • 1 Seal of Cleansing
  • 1 Secluded Steppe
  • 1 Sejiri Refuge
  • 1 Shielded by Faith
  • 1 Sigil of the Empty Throne
  • 1 Silent Sentinel
  • 1 Spell Crumple
  • 1 Submerged Boneyard
  • 1 Sun Titan
  • 3 Swamp
  • 1 Thirst for Meaning
  • 1 Tranquil Cove
  • 1 Underworld Coinsmith
  • 1 Vow of Flight
  • 1 Whitewater Naiads
  • 1 Winds of Rath
  • 1 Zur the Enchanter