Gates - Landfall

Format: Commander

Commander: Arzakon

Bracket: 3

Deck overview

This is a five-color Gates deck helmed by Arzakon, a planeswalker that offers targeted removal (+2), a one-shot Black Lotus token (-3), and a mass reset (-7). The deck's primary win condition is Maze's End: assemble ten Gates with different names, then activate Maze's End to win the game. The strategy revolves around land-ramp, extra land-drop effects, and a dense suite of land tutors to find Gates and Maze's End quickly. Secondary threats include Field of the Dead zombie tokens and a small combat presence from Scute Swarm and Ulvenwald Hydra, but the deck's heart is a slow, grindy ramp-and-protect plan with pillow-fort enchantments (Ghostly Prison, Sphere of Safety) and conditional removal. Arzakon himself is a flexible utility piece rather than a core engine-he can accelerate mana or clear a threatening creature, but the Gate plan runs fine without him.

Decklist (100 cards)

  • 1 Ancient Stirrings
  • 1 Archdruid's Charm
  • 1 Arzakon
  • 1 Azorius Guildgate
  • 1 Azusa, Lost but Seeking
  • 1 Baldur's Gate
  • 1 Barren Moor
  • 1 Basilisk Gate
  • 1 Black Dragon Gate
  • 1 Boros Guildgate
  • 1 Cartographer's Survey
  • 1 Chromatic Lantern
  • 1 Citadel Gate
  • 1 Citywide Bust
  • 1 Cliffgate
  • 1 Compulsion
  • 1 Conduit of Worlds
  • 1 Crackling Perimeter
  • 1 Crucible of Worlds
  • 1 Declaration in Stone
  • 1 Dimir Guildgate
  • 1 Doorkeeper Thrull
  • 1 Drifting Meadow
  • 1 Elvish Rejuvenator
  • 1 End Hostilities
  • 1 Explore
  • 1 Explore the Underdark
  • 1 Farewell
  • 1 Field of the Dead
  • 1 Floriferous Vinewall
  • 1 Forgotten Cave
  • 1 Gatecreeper Vine
  • 1 Gates Ablaze
  • 1 Gateway Plaza
  • 1 Ghostly Prison
  • 1 Glacial Chasm
  • 1 Golgari Guildgate
  • 1 Gond Gate
  • 1 Green Sun's Zenith
  • 1 Growth Spiral
  • 1 Gruul Guildgate
  • 1 Guild Summit
  • 1 Gwafa Hazid, Profiteer
  • 1 Harmonize
  • 1 Heap Gate
  • 1 Hold the Gates
  • 1 Hour of Promise
  • 1 Icetill Explorer
  • 1 Izzet Guildgate
  • 1 Joint Exploration
  • 1 Kynaios and Tiro of Meletis
  • 1 Leyline of the Guildpact
  • 1 Llanowar Scout
  • 1 Lonely Sandbar
  • 1 Lotus Cobra
  • 1 Manor Gate
  • 1 Maze of Ith
  • 1 Maze's End
  • 1 Mirran Safehouse
  • 1 Navigation Orb
  • 1 Nine-Fingers Keene
  • 1 No Mercy
  • 1 Open the Gates
  • 1 Open the Way
  • 1 Oracle of Mul Daya
  • 1 Orzhov Guildgate
  • 1 Perennial Behemoth
  • 1 Polluted Mire
  • 1 Putrefy
  • 1 Rakdos Guildgate
  • 1 Remote Isle
  • 1 Scaled Herbalist
  • 1 Scute Swarm
  • 1 Sea Gate
  • 1 Secluded Steppe
  • 1 Seer's Sundial
  • 1 Selesnya Guildgate
  • 1 Simic Guildgate
  • 1 Slippery Karst
  • 1 Smoldering Crater
  • 1 Sol Ring
  • 1 Spelunking
  • 1 Sphere of Safety
  • 1 Spiritual Asylum
  • 1 Summer Bloom
  • 1 Sylvan Scrying
  • 1 Tatyova, Benthic Druid
  • 1 Tempt with Discovery
  • 1 Thalia and The Gitrog Monster
  • 1 The Black Gate
  • 1 Thran Portal
  • 1 Titania's Command
  • 1 Tranquil Thicket
  • 1 Trouble in Pairs
  • 1 Ulvenwald Hydra
  • 1 Uro, Titan of Nature's Wrath
  • 1 Vanquish the Horde
  • 1 Weathered Wayfarer
  • 1 Wing Shards
  • 1 Zimone, Quandrix Prodigy