Shrines by Thiqqmeister

Format: Commander

Commander: Go-Shintai of Life's Origin

Bracket: 3

Deck overview

This is a five-color Shrine enchantment deck helmed by Go-Shintai of Life's Origin. The primary game plan is to flood the battlefield with Shrines, generating cumulative value from the Honden, Go-Shintai, and Sanctum cycles. The deck draws heavily off enchantress effects (Sythis, Harvest's Hand, Enchantress's Presence, Eidolon of Blossoms, Setessan Champion), ramps with land-based spells and Sanctum Weaver, and controls the board with pillowfort pieces like Ghostly Prison and Propaganda. Win conditions are incremental: direct damage from Honden of Infinite Rage and Go-Shintai of Ancient Wars, life drain from Northern Air Temple and Sanctum of Stone Fangs, and token swarms from Sigil of the Empty Throne, Honden of Life's Web, and Go-Shintai of Shared Purpose. The commander provides recursion, returning enchantments from the graveyard to the battlefield, giving the deck strong recovery from board wipes.

Decklist (100 cards)

  • 1 Arcane Sanctum
  • 1 Arcane Signet
  • 1 Archon of Sun's Grace
  • 1 Authority of the Consuls
  • 1 Brilliant Restoration
  • 1 Cascading Cataracts
  • 1 Chromatic Lantern
  • 1 Command Tower
  • 1 Commander's Sphere
  • 1 Counterspell
  • 1 Crescent Island Temple
  • 1 Crumbling Necropolis
  • 1 Cultivate
  • 1 Darksteel Mutation
  • 1 Destiny Spinner
  • 1 Dryad of the Ilysian Grove
  • 1 Eidolon of Blossoms
  • 1 Enchantress's Presence
  • 1 Enduring Vitality
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Extinguish All Hope
  • 1 Fabled Passage
  • 1 Farseek
  • 1 Fellwar Stone
  • 1 Fertile Ground
  • 5 Forest
  • 1 Frontier Bivouac
  • 1 Generous Gift
  • 1 Ghostly Prison
  • 1 Go-Shintai of Ancient Wars
  • 1 Go-Shintai of Boundless Vigor
  • 1 Go-Shintai of Hidden Cruelty
  • 1 Go-Shintai of Life's Origin
  • 1 Go-Shintai of Lost Wisdom
  • 1 Go-Shintai of Shared Purpose
  • 1 Hall of Heliod's Generosity
  • 1 Hei Bai, Forest Guardian
  • 1 Herald of the Pantheon
  • 1 Heroic Intervention
  • 1 Honden of Cleansing Fire
  • 1 Honden of Infinite Rage
  • 1 Honden of Life's Web
  • 1 Honden of Night's Reach
  • 1 Honden of Seeing Winds
  • 3 Island
  • 1 Jungle Shrine
  • 1 Kodama's Reach
  • 1 Kyoshi Island Plaza
  • 1 Mirari's Wake
  • 2 Mountain
  • 1 Mystic Monastery
  • 1 Nomad Outpost
  • 1 Northern Air Temple
  • 1 Opulent Palace
  • 1 Path to Exile
  • 4 Plains
  • 1 Propaganda
  • 1 Reliquary Tower
  • 1 Sanctum Weaver
  • 1 Sanctum of All
  • 1 Sanctum of Calm Waters
  • 1 Sanctum of Fruitful Harvest
  • 1 Sanctum of Shattered Heights
  • 1 Sanctum of Stone Fangs
  • 1 Sanctum of Tranquil Light
  • 1 Sandsteppe Citadel
  • 1 Savage Lands
  • 1 Seaside Citadel
  • 1 Setessan Champion
  • 1 Shrine Steward
  • 1 Sigil of the Empty Throne
  • 1 Sol Ring
  • 1 Southern Air Temple
  • 1 Spelunking
  • 1 Sphere of Safety
  • 1 Sterling Grove
  • 2 Swamp
  • 1 Swords to Plowshares
  • 1 Sythis, Harvest's Hand
  • 1 Tarnation Vista
  • 1 Terramorphic Expanse
  • 1 The Spirit Oasis
  • 1 The World Tree
  • 1 Urban Retreat
  • 1 Utopia Sprawl
  • 1 Weaver of Harmony
  • 1 Yenna, Redtooth Regent
  • 1 Zur the Enchanter