DND by user6294677

Format: Commander

Commander: Riku of Many Paths

Bracket: 3

DeckCheck Threat Index: 17

Deck overview

This is a general-power Riku of Many Paths deck built around modal spells, initiative, dungeons, voting, goad, and creature-based value. Its most reliable engine is straightforward: cast Riku of Many Paths, then cast modal spells such as Three Steps Ahead, Prismari Command, or You See a Guard Approach to gain a temporary card, a counter, or a Bird. The deck has useful ramp and interaction, but most ramp is mid-cost and several lands enter tapped. Its themes do not converge on a dependable win. Initiative cards can provide mana, card flow, and free spells after a dungeon is completed, while Tomb of Horrors Adventurer and Sarevok's Tome improve the late game, but these pieces are expensive and difficult to assemble together. The deck can create strong casual board states and occasional explosive attacks, yet it lacks a reliable lethal clock, compact combo, total lockout, or robust recovery plan.

Decklist (100 cards)

  • 1 Aarakocra Sneak
  • 1 Agitator Ant
  • 1 Avenging Hunter
  • 1 Balor
  • 1 Bloodboil Sorcerer
  • 1 Caves of Chaos Adventurer
  • 1 Chaos Dragon
  • 1 Choose Your Weapon
  • 1 Component Pouch
  • 1 Círdan the Shipwright
  • 1 Dance of the Tumbleweeds
  • 1 Dreamroot Cascade
  • 1 Dualcaster Mage
  • 1 Eccentric Apprentice
  • 1 Ellywick Tumblestrum
  • 1 Elrond of the White Council
  • 1 Explore the Underdark
  • 1 Find the Path
  • 1 Fly
  • 10 Forest
  • 1 Great Train Heist
  • 1 Imoen, Mystic Trickster
  • 1 Inspiring Bard
  • 1 Intrepid Outlander
  • 9 Island
  • 1 Jailbreak Scheme
  • 1 Kazandu Refuge
  • 1 Kick in the Door
  • 1 Loot Dispute
  • 1 Mob Verdict
  • 10 Mountain
  • 1 Overflowing Basin
  • 1 Phantom Interference
  • 1 Plundering Barbarian
  • 1 Prismari Command
  • 1 Quandrix Command
  • 1 Return from the Wilds
  • 1 Return of the Wildspeaker
  • 1 Return the Favor
  • 1 Riku of Many Paths
  • 1 Rockfall Vale
  • 1 Sail into the West
  • 1 Sakashima's Will
  • 1 Sarevok's Tome
  • 1 Savage Alliance
  • 1 Shifting Grift
  • 1 Smuggler's Surprise
  • 1 Stirring Bard
  • 1 Stormcarved Coast
  • 1 Sublime Epiphany
  • 1 Tectonic Giant
  • 1 Temple of Mystery
  • 1 Three Steps Ahead
  • 1 Tomb of Horrors Adventurer
  • 1 Trap the Trespassers
  • 1 Trash the Town
  • 1 Truth or Consequences
  • 1 Undermountain Adventurer
  • 1 Wand of Wonder
  • 1 Wandering Troubadour
  • 1 Wild Shape
  • 1 Wooded Ridgeline
  • 1 Wyll's Reversal
  • 1 You Come to a River
  • 1 You Come to the Gnoll Camp
  • 1 You Find Some Prisoners
  • 1 You Find a Cursed Idol
  • 1 You Find the Villains' Lair
  • 1 You Happen On a Glade
  • 1 You Meet in a Tavern
  • 1 You See a Guard Approach
  • 1 You See a Pair of Goblins
  • 1 You've Been Caught Stealing
  • 1 Yuan-Ti Malison