Iroh by user2076122

Format: Commander

Commander: Iroh, Grand Lotus

Bracket: 2

DeckCheck Threat Index: 31

Deck overview

This deck is a Temur spellslinger midrange strategy helmed by Iroh, Grand Lotus, centered around extracting immense value from Lesson cards and the earthbending mechanic. Early turns focus on establishing mana velocity using low-cost mana rocks and filling the graveyard via incidental self-mill, looting, and early Lesson casts. Once Iroh, Grand Lotus hits the battlefield, the graveyard functions as an extended hand, granting every Lesson flashback for just a single generic mana. Chaining these cheap spells repeatedly triggers token creation, land animation, and team pumps through keystones like Toph, Hardheaded Teacher and Guru Pathik. The deck closes games through aggressive combat damage, transforming lands into massive hasty creatures and augmenting attacks with cards like Overwhelming Victory and Germination Practicum. While the list lacks fast infinite combos and hard locks, its high density of recursion, resilient land creatures, and card flow provide sustained pressure across mid-power tables.

Decklist (100 cards)

  • 1 Aang's Journey
  • 1 Abandon Attachments
  • 1 Accumulate Wisdom
  • 1 Arcane Signet
  • 1 Ba Sing Se
  • 1 Boomerang Basics
  • 1 Bumi, King of Three Trials
  • 1 Chakra Meditation
  • 1 Cinder Glade
  • 1 Combustion Technique
  • 1 Command Tower
  • 1 Cracked Earth Technique
  • 1 Cycle of Renewal
  • 1 Dragonfly Swarm
  • 1 Dreamroot Cascade
  • 1 Earthbending Lesson
  • 1 Echocasting Symposium
  • 1 Energybending
  • 1 Evolving Wilds
  • 1 Exotic Orchard
  • 1 Expanded Anatomy
  • 1 Fiery Islet
  • 1 Fire Nation Cadets
  • 1 Fire-Lit Thicket
  • 1 Firebending Lesson
  • 1 First-Time Flyer
  • 1 Flooded Grove
  • 2 Forest
  • 1 Frontier Bivouac
  • 1 Frostboil Snarl
  • 1 Game Trail
  • 1 Germination Practicum
  • 1 Gran-Gran
  • 1 Gruul Signet
  • 1 Guru Pathik
  • 1 Hedge Maze
  • 1 Hermitic Herbalist
  • 1 Hinterland Harbor
  • 1 Hobbit Hole
  • 1 How to Start a Riot
  • 1 Iroh's Demonstration
  • 1 Iroh, Grand Lotus
  • 4 Island
  • 1 It'll Quench Ya!
  • 1 Izzet Signet
  • 1 Jeong Jeong, the Deserter
  • 1 Lost Days
  • 1 Master Pakku
  • 1 Match the Odds
  • 1 Mossfire Valley
  • 2 Mountain
  • 1 Octopus Form
  • 1 Origin of Metalbending
  • 1 Overflowing Basin
  • 1 Overwhelming Victory
  • 1 Path of Ancestry
  • 1 Platypus-Bear
  • 1 Price of Freedom
  • 1 Ran and Shaw
  • 1 Reckless Blaze
  • 1 Rockalanche
  • 1 Rootbound Crag
  • 1 Seismic Sense
  • 1 Serpent of the Pass
  • 1 Shared Roots
  • 1 Sheltered Thicket
  • 1 Simic Signet
  • 1 Sokka's Haiku
  • 1 Sol Ring
  • 1 Solstice Revelations
  • 1 Sparring Dummy
  • 1 Starting Town
  • 1 Stormcarved Coast
  • 1 Talisman of Creativity
  • 1 Talisman of Curiosity
  • 1 Talisman of Impulse
  • 1 Tangled Islet
  • 1 Terramorphic Expanse
  • 1 The Art of Tea
  • 1 Toph, Hardheaded Teacher
  • 1 Training Compound
  • 1 True Ancestry
  • 1 Uncle Iroh
  • 1 Vibrant Cityscape
  • 1 Vineglimmer Snarl
  • 1 Walltop Sentries
  • 1 Water Whip
  • 1 Waterbender's Restoration
  • 1 Waterbending Lesson
  • 1 Waterlogged Grove
  • 1 Whirlwind Technique
  • 1 White Lotus Hideout
  • 1 Wooded Ridgeline
  • 1 Yavimaya Coast
  • 1 Zuko's Exile