Urza by user1812417

Format: Commander

Commander: Urza, Lord High Artificer

Bracket: 4

DeckCheck Threat Index: 46

Deck overview

This deck is an artifact combo-control strategy commanded by Urza, Lord High Artificer. Urza functions as a premier mana engine, converting every artifact on the battlefield into a blue mana source while generating large Construct tokens that scale with your board. The primary win condition revolves around assembling Isochron Scepter imprinted with Dramatic Reversal, which generates infinite blue mana through Urza's mana ability. Once infinite mana is achieved, Urza's activated ability exiles your library to cast every spell without paying mana costs, clearing opposing boards with Cyclonic Rift and closing the game immediately with infinite hasty Constructs. Supported by efficient countermagic such as Force of Will and Fierce Guardianship, asymmetric denial pieces like Winter Moon, and backup win lines through Hullbreaker Horror and Sun Quan, Lord of Wu, the deck balances explosive combo finishes with resilient midrange control.

Decklist (112 cards)

  • 1 Aether Spellbomb
  • 1 Aethersnipe
  • 1 An Offer You Can't Refuse
  • 1 Arcane Signet
  • 1 Archaeomancer
  • 1 Battered Golem
  • 1 Bonders' Enclave
  • 1 Brain Freeze
  • 1 Brainstorm
  • 1 Cloud Key
  • 1 Consign to Memory
  • 1 Counterspell
  • 1 Cryogen Relic
  • 1 Cryptic Command
  • 1 Cyclonic Rift
  • 1 Darksteel Citadel
  • 1 Deadeye Navigator
  • 1 Deduce
  • 1 Disdainful Stroke
  • 1 Disruptor Flute
  • 1 Dour Port-Mage
  • 1 Dramatic Reversal
  • 1 Efficient Construction
  • 1 Emry, Lurker of the Loch
  • 1 Essence Flux
  • 1 Etherium Sculptor
  • 1 Everflowing Chalice
  • 1 Fabricate
  • 1 Fateful Discovery
  • 1 Fblthp, Impossibly Lost
  • 1 Fierce Guardianship
  • 1 Flow State
  • 1 Force of Will
  • 1 Forensic Gadgeteer
  • 1 Foundry Inspector
  • 1 Ghostly Flicker
  • 1 Halimar Depths
  • 1 Hangarback Walker
  • 1 Hard Evidence
  • 1 High Tide
  • 1 Hullbreaker Horror
  • 1 Hydroelectric Specimen // Hydroelectric Laboratory
  • 1 Ichor Wellspring
  • 1 Intruder Alarm
  • 21 Island
  • 1 Isochron Scepter
  • 1 Kappa Cannoneer
  • 1 Krark-Clan Ironworks
  • 1 Lightning Greaves
  • 1 Memory Deluge
  • 1 Mirran Spy
  • 1 Mishra's Bauble
  • 1 Myriad Construct
  • 1 Mystic Forge
  • 1 Mystical Tutor
  • 1 Ornithopter
  • 1 Padeem, Consul of Innovation
  • 1 Personal Tutor
  • 1 Polluted Delta
  • 1 Ponder
  • 1 Power Depot
  • 1 Prophetic Prism
  • 1 Reliquary Tower
  • 1 Remote Isle
  • 1 Rogue's Passage
  • 1 Sai, Master Thopterist
  • 1 Sapphire Medallion
  • 1 Scene of the Crime
  • 1 Seat of the Synod
  • 1 Sensei's Divining Top
  • 1 Shrieking Drake
  • 1 Sink into Stupor // Soporific Springs
  • 1 Sleight of Hand
  • 1 Snap
  • 1 Sol Ring
  • 1 Spell Pierce
  • 1 Stock Up
  • 1 Swiftfoot Boots
  • 1 Temporal Manipulation
  • 1 Think Twice
  • 1 Thought Monitor
  • 1 Thought Vessel
  • 1 Thoughtcast
  • 1 Tidespout Tyrant
  • 1 Tormod's Crypt
  • 1 Traxos, Scourge Eternal
  • 1 Treasure Vault
  • 1 Unsummon
  • 1 Urza, Lord High Artificer
  • 1 Whirler Rogue
  • 1 Winter Moon
  • 1 Witching Well