Phenax 04-10 (CHANGES) by tiagrotoxico

Format: Commander

Commander: Phenax, God of Deception

Bracket: 3

DeckCheck Threat Index: 34

Deck overview

This deck is a specialized Dimir mill strategy commanded by Phenax, God of Deception. Rather than relying exclusively on traditional mill spells, the deck turns high-toughness defensive creatures like Charix, the Raging Isle, Caelorna, Coral Tyrant, and The Ancient One into repeatable mill engines. Once Phenax enters the battlefield, these creatures tap to mill opponents for substantial chunks of their libraries each turn cycle. The deck compounds this strategy with graveyard-scaling powerhouses such as Consuming Aberration and Mortivore, doubling effects like Bruvac the Grandiloquent, and an infinite mill-and-damage loop using Duskmantle Guildmage and Mindcrank. Defensive barriers like Propaganda and Aetherize protect your life total while you dismantle opposing libraries. Graveyard hate cards such as Dauthi Voidwalker and Crypt Incursion ensure opponents cannot turn their filled graveyards into reanimation fuel.

Decklist (100 cards)

  • 1 Aetherize
  • 1 Arcane Signet
  • 1 Baleful Strix
  • 1 Bruvac the Grandiloquent
  • 1 Caelorna, Coral Tyrant
  • 1 Charix, the Raging Isle
  • 1 Choked Estuary
  • 1 Command Tower
  • 1 Consuming Aberration
  • 1 Contaminated Aquifer
  • 1 Counterspell
  • 1 Crashing Drawbridge
  • 1 Cruel Calculations
  • 1 Cruel Somnophage // Can't Wake Up
  • 1 Crypt Incursion
  • 1 Darkwater Catacombs
  • 1 Dauthi Voidwalker
  • 1 Decorum Dissertation
  • 1 Desert of the Mindful
  • 1 Diabolic Tutor
  • 1 Didn't Say Please
  • 1 Dimir Aqueduct
  • 1 Dimir Guildgate
  • 1 Dimir Signet
  • 1 Dismal Backwater
  • 1 Dramatic Reversal
  • 1 Dreadship Reef
  • 1 Drown in the Loch
  • 1 Duskmantle Guildmage
  • 1 Evolving Wilds
  • 1 Extinguish All Hope
  • 1 Extract from Darkness
  • 1 Final Act
  • 1 Fraying Sanity
  • 1 Glimpse the Unthinkable
  • 1 Guiltfeeder
  • 1 Hedron Crab
  • 1 Imperious Mindbreaker
  • 9 Island
  • 1 Jace Beleren
  • 1 Jidoor, Aristocratic Capital // Overture
  • 1 Jwar Isle Refuge
  • 1 Kitsune's Technique
  • 1 Lazav, Dimir Mastermind
  • 1 Maddening Cacophony
  • 1 Memory Erosion
  • 1 Midnight Clock
  • 1 Mind Funeral
  • 1 Mind Grind
  • 1 Mind Stone
  • 1 Mindcrank
  • 1 Mnemonic Wall
  • 1 Morphic Pool
  • 1 Mortivore
  • 1 Nephalia Drownyard
  • 1 Nighthowler
  • 1 Phenax, God of Deception
  • 1 Phyrexian Arena
  • 1 Propaganda
  • 1 Ruin Crab
  • 1 Sepulchral Primordial
  • 1 Sewer Nemesis
  • 1 Singularity Rupture
  • 1 Sire of Stagnation
  • 1 Sol Ring
  • 1 Soul-Guide Lantern
  • 1 Sphinx's Tutelage
  • 1 Sunken Hollow
  • 9 Swamp
  • 1 Syr Konrad, the Grim
  • 1 Tainted Isle
  • 1 Talisman of Dominance
  • 1 The Ancient One
  • 1 The Master of Lake-town
  • 1 The Mindskinner
  • 1 Thought Collapse
  • 1 Thought Vessel
  • 1 Traumatize
  • 1 Tree of Perdition
  • 1 Unstoppable Plan
  • 1 Wall of Runes
  • 1 Watery Grave
  • 1 Wight of Precinct Six
  • 1 Wrexial, the Risen Deep