I die we all die by SailorSmithsonian

Format: Commander

Creator: SailorSmithsonian

Commander: Child of Alara

Bracket: 3

DeckCheck Threat Index: 40

Deck overview

This deck is a five-color ramp and control strategy engineered around the alternate win condition of Maze's End and the Gates land suite. Helmed by Child of Alara, the deck utilizes its commander as a nuclear deterrent and emergency board reset that cleanses opposing boards while leaving its own land base intact. Early turns are dedicated to establishing mana velocity through low-cost ramp and land-acceleration permanents like Dryad of the Ilysian Grove and Azusa, Lost but Seeking. Mid-game sequencing leverages Gate-specific tutors to amass unique Gates, converting Gond Gate and Amulet of Vigor into tempo engines that bypass tapped-land penalties. The deck steadily marches toward a definitive Turn 8 finish by activating Maze's End for the tenth Gate. If Maze's End is disrupted, the deck pivots smoothly to an alternate combat line by activating The World Tree to deploy an army of indestructible Theros Gods.

Decklist (100 cards)

  • 1 Aesi, Tyrant of Gyre Strait
  • 1 Amulet of Vigor
  • 1 Arcane Signet
  • 1 Athreos, God of Passage
  • 1 Athreos, Shroud-Veiled
  • 1 Avacyn, Angel of Hope
  • 1 Azorius Guildgate
  • 1 Azusa, Lost but Seeking
  • 1 Baldur's Gate
  • 1 Basilisk Gate
  • 1 Birds of Paradise
  • 1 Black Dragon Gate
  • 1 Blasphemous Act
  • 1 Bloom Tender
  • 1 Boros Guildgate
  • 1 Brago, King Eternal
  • 1 Burgeoning
  • 1 Cascading Cataracts
  • 1 Child of Alara
  • 1 Chromatic Lantern
  • 1 Circuitous Route
  • 1 Citadel Gate
  • 1 Cliffgate
  • 1 Command Tower
  • 1 Counterspell
  • 1 Crucible of Worlds
  • 1 Cultivate
  • 1 Darksteel Ingot
  • 1 Diabolic Tutor
  • 1 Dimir Guildgate
  • 1 District Guide
  • 1 Dryad of the Ilysian Grove
  • 1 Elvish Mystic
  • 1 Erebos, God of the Dead
  • 1 Eternal Witness
  • 1 Expedition Map
  • 1 Exploration
  • 1 Explore
  • 1 Farseek
  • 1 Feather, the Redeemed
  • 3 Forest
  • 1 Gatecreeper Vine
  • 1 Gateway Plaza
  • 1 Golgari Guildgate
  • 1 Gond Gate
  • 1 Growth Spiral
  • 1 Gruul Guildgate
  • 1 Heap Gate
  • 1 Heroic Intervention
  • 1 High Market
  • 3 Island
  • 1 Izzet Guildgate
  • 1 Karametra, God of Harvests
  • 1 Keranos, God of Storms
  • 1 Kruphix, God of Horizons
  • 1 Mana Drain
  • 1 Manor Gate
  • 1 Maze's End
  • 1 Mogis, God of Slaughter
  • 3 Mountain
  • 1 Nasty End
  • 1 Negate
  • 1 Nine-Fingers Keene
  • 1 Open the Gates
  • 1 Oracle of Mul Daya
  • 1 Orzhov Guildgate
  • 1 Path to Exile
  • 3 Plains
  • 1 Rakdos Guildgate
  • 1 Ramunap Excavator
  • 1 Reliquary Tower
  • 1 Sea Gate
  • 1 Selesnya Guildgate
  • 1 Simic Guildgate
  • 1 Sol Ring
  • 1 Song of Creation
  • 1 Supreme Verdict
  • 3 Swamp
  • 1 Swan Song
  • 1 Swords to Plowshares
  • 1 Sylvan Scrying
  • 1 Tatyova, Benthic Druid
  • 1 Tempt with Discovery
  • 1 The World Tree
  • 1 Thespian's Stage
  • 1 Thought Vessel
  • 1 Three Visits
  • 1 Through the Forest Gate
  • 1 Toski, Bearer of Secrets
  • 1 Xenagos, God of Revels