Born Again by user2651070

Format: Commander

Commander: Daredevil, Fearless Fighter

Bracket: 3

DeckCheck Threat Index: 16

Deck overview

This is a mono-red damage engine deck centered on Daredevil, Fearless Fighter. It turns damage dealt to you into direct damage to an opponent, while attack triggers also exile cards for temporary access. The deck supports that plan with lands and creatures that damage you, including Ancient Tomb, City of Brass, Orcish Artillery, and Volcano Hellion. Damage amplifiers such as Ojer Axonil, Deepest Might, Torbran, Thane of Red Fell, Solphim, Mayhem Dominus, and Fiery Emancipation can make small effects threatening. Manabarbs, Spellshock, and Zo-Zu the Punisher provide additional pressure. The list has useful burst mana and several red interaction spells, but its primary pieces are expensive, singleton, and exposed. It can assemble a functional engine around Turn 6 and a serious threat around Turn 8, but it does not reliably finish a four-player game or establish a total lockout.

Decklist (100 cards)

  • 1 Acidic Soil
  • 1 Ali from Cairo
  • 1 Ancient Tomb
  • 1 Arcane Signet
  • 1 Arena of Glory
  • 1 Auntie Blyte, Bad Influence
  • 1 Barbarian Ring
  • 1 Basilisk Collar
  • 1 Big Score
  • 1 Blasphemous Act
  • 1 Bolt Bend
  • 1 Brass's Tunnel-Grinder // Tecutlan, the Searing Rift
  • 1 Butcher's Cleaver
  • 1 Champion's Helm
  • 1 Chaos Warp
  • 1 Char
  • 1 City of Brass
  • 1 Commander's Plate
  • 1 Daredevil, Fearless Fighter
  • 1 Deflecting Swat
  • 1 Demand Answers
  • 1 Descent into Avernus
  • 1 Fellwar Stone
  • 1 Fiendish Duo
  • 1 Fiery Emancipation
  • 1 Flame Rift
  • 1 Flamekin Village
  • 1 Fogwell's Gym
  • 1 Fortune Thief
  • 1 Grand Coliseum
  • 1 Hammer of Nazahn
  • 1 Hanweir Battlements
  • 1 Heartless Hidetsugu
  • 1 Hexing Squelcher
  • 1 Jeska's Will
  • 1 Kazuul's Fury // Kazuul's Cliffs
  • 1 Loxodon Warhammer
  • 1 Mana Geyser
  • 1 Manabarbs
  • 1 Mithril Coat
  • 1 Mjölnir, Hammer of Thor
  • 20 Mountain
  • 1 Neheb, the Eternal
  • 1 Ojer Axonil, Deepest Might // Temple of Power
  • 1 Orcish Artillery
  • 1 Orcish Cannonade
  • 1 Orcish Cannoneers
  • 1 Passionate Archaeologist
  • 1 Price of Progress
  • 1 Pyrohemia
  • 1 Quest for Pure Flame
  • 1 Ramunap Ruins
  • 1 Repercussion
  • 1 Resurrection Orb
  • 1 Return the Favor
  • 1 Roiling Vortex
  • 1 Ruby Medallion
  • 1 Scytheclaw Raptor
  • 1 Seething Song
  • 1 Shadowspear
  • 1 Shatterskull Smashing // Shatterskull, the Hammer Pass
  • 1 Sol Ring
  • 1 Solphim, Mayhem Dominus
  • 1 Spellshock
  • 1 Spikefield Hazard // Spikefield Cave
  • 1 Spinerock Knoll
  • 1 Stick, Fearless Mentor
  • 1 Swiftfoot Boots
  • 1 Tarnished Citadel
  • 1 Thrill of Possibility
  • 1 Tibalt's Trickery
  • 1 Torbran, Thane of Red Fell
  • 1 Twinflame Tyrant
  • 1 Unexpected Windfall
  • 1 Untimely Malfunction
  • 1 Valakut, the Molten Pinnacle
  • 1 Volcano Hellion
  • 1 Wheel of Misfortune
  • 1 Wild Magic Surge
  • 1 Witch's Clinic
  • 1 Zo-Zu the Punisher